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151
engines/hugo/console.cpp
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151
engines/hugo/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hugo/console.h"
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#include "hugo/hugo.h"
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#include "hugo/object.h"
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#include "hugo/parser.h"
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#include "hugo/schedule.h"
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#include "hugo/text.h"
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namespace Hugo {
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HugoConsole::HugoConsole(HugoEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("listscreens", WRAP_METHOD(HugoConsole, Cmd_listScreens));
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registerCmd("listobjects", WRAP_METHOD(HugoConsole, Cmd_listObjects));
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registerCmd("getobject", WRAP_METHOD(HugoConsole, Cmd_getObject));
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registerCmd("getallobjects", WRAP_METHOD(HugoConsole, Cmd_getAllObjects));
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registerCmd("gotoscreen", WRAP_METHOD(HugoConsole, Cmd_gotoScreen));
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registerCmd("Boundaries", WRAP_METHOD(HugoConsole, Cmd_boundaries));
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}
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HugoConsole::~HugoConsole() {
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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/**
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* This command loads up the specified screen number
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*/
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bool HugoConsole::Cmd_gotoScreen(int argc, const char **argv) {
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if ((argc != 2) || (strToInt(argv[1]) > _vm->_numScreens)){
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debugPrintf("Usage: %s <screen number>\n", argv[0]);
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return true;
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}
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_vm->_scheduler->newScreen(strToInt(argv[1]));
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return false;
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}
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/**
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* This command lists all the screens available
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*/
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bool HugoConsole::Cmd_listScreens(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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debugPrintf("Available screens for this game are:\n");
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for (int i = 0; i < _vm->_numScreens; i++)
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debugPrintf("%2d - %s\n", i, _vm->_text->getScreenNames(i));
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return true;
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}
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/**
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* This command lists all the objects available
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*/
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bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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debugPrintf("Available objects for this game are:\n");
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (_vm->_object->_objects[i]._genericCmd & TAKE)
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debugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
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}
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return true;
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}
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/**
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* This command puts an object in the inventory
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*/
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bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
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if ((argc != 2) || (strToInt(argv[1]) > _vm->_object->_numObj)) {
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debugPrintf("Usage: %s <object number>\n", argv[0]);
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return true;
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}
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if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
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_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
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else
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debugPrintf("Object not available\n");
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return true;
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}
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/**
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* This command puts all the available objects in the inventory
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*/
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bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (_vm->_object->_objects[i]._genericCmd & TAKE)
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_vm->_parser->takeObject(&_vm->_object->_objects[i]);
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}
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return false;
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}
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/**
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* This command shows and hides boundaries
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*/
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bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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_vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
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return false;
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}
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} // End of namespace Hugo
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