Initial commit
This commit is contained in:
141
engines/hpl1/penumbra-overture/PreMenu.h
Normal file
141
engines/hpl1/penumbra-overture/PreMenu.h
Normal file
@@ -0,0 +1,141 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of Penumbra Overture.
|
||||
*/
|
||||
|
||||
#ifndef GAME_PRE_MENU_H
|
||||
#define GAME_PRE_MENU_H
|
||||
|
||||
#include "hpl1/engine/engine.h"
|
||||
|
||||
#include "hpl1/penumbra-overture/GameTypes.h"
|
||||
|
||||
using namespace hpl;
|
||||
|
||||
class cRaindrop {
|
||||
public:
|
||||
cVector2f vPos;
|
||||
cVector2f vDir;
|
||||
float fLength;
|
||||
float fColor;
|
||||
|
||||
cGfxObject *mpGfx;
|
||||
};
|
||||
|
||||
class cInit;
|
||||
|
||||
//-------------------------------------------------
|
||||
|
||||
class cPreMenu : public iUpdateable {
|
||||
public:
|
||||
cPreMenu(cInit *apInit);
|
||||
~cPreMenu();
|
||||
|
||||
void Reset();
|
||||
|
||||
void OnPostSceneDraw();
|
||||
|
||||
void OnDraw();
|
||||
|
||||
void Update(float afTimeStep);
|
||||
|
||||
void OnMouseDown(eMButton aButton);
|
||||
void OnButtonDown();
|
||||
|
||||
void SetActive(bool abX);
|
||||
bool IsActive() { return mbActive; }
|
||||
|
||||
void OnExit();
|
||||
|
||||
private:
|
||||
void LoadConfig();
|
||||
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
Common::Array<iTexture *> mvTextures;
|
||||
tStringVec mvTexNames;
|
||||
|
||||
iTexture *mpLogoTexture;
|
||||
iTexture *mpEpTexture;
|
||||
|
||||
FontData *mpFont;
|
||||
FontData *mpTextFont;
|
||||
|
||||
bool mbShowText;
|
||||
tWStringVec mvTextRows;
|
||||
int mlCurrentTextChar;
|
||||
int mlMaxChars;
|
||||
float mfNewCharCount;
|
||||
float mfClickCount;
|
||||
|
||||
float mfAlpha;
|
||||
float mfAlphaAdd;
|
||||
|
||||
int mlState;
|
||||
int mlCurrentLogo;
|
||||
|
||||
bool mbActive;
|
||||
|
||||
float mfStateTimer;
|
||||
|
||||
cVector3f mvecLastTextPos;
|
||||
|
||||
float mfLastTextSize;
|
||||
float mfLastTextColor;
|
||||
float mfLastTextSpeed1;
|
||||
float mfLastTextSpeed2;
|
||||
|
||||
bool mbFadeWindSound;
|
||||
bool mbFadeRainSound;
|
||||
bool mbPlayingWindSound;
|
||||
bool mbPlayingRainSound;
|
||||
bool mbPlayingThunderSound;
|
||||
bool mbPlayingMusic;
|
||||
|
||||
float mfFontColor;
|
||||
|
||||
bool mbFlash;
|
||||
|
||||
float mfLogoSizeFactor;
|
||||
|
||||
float mfRaindropFade;
|
||||
|
||||
cVector3f mvecLogoSize;
|
||||
float mfLogoFade;
|
||||
float mfEpFade;
|
||||
float mfAdd;
|
||||
|
||||
iSoundChannel *mpRainSound;
|
||||
iSoundChannel *mpWindSound;
|
||||
|
||||
Common::Array<cRaindrop> mvRaindropVector;
|
||||
cGfxObject *mpRaindropGfx;
|
||||
cGfxObject *mpFlashGfx;
|
||||
};
|
||||
|
||||
//---------------------------------------------
|
||||
|
||||
#endif // GAME_PRE_MENU_H
|
||||
Reference in New Issue
Block a user