Initial commit
This commit is contained in:
137
engines/hpl1/penumbra-overture/NumericalPanel.h
Normal file
137
engines/hpl1/penumbra-overture/NumericalPanel.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of Penumbra Overture.
|
||||
*/
|
||||
|
||||
#ifndef GAME_NUMERICAL_PANEL_H
|
||||
#define GAME_NUMERICAL_PANEL_H
|
||||
|
||||
#include "hpl1/engine/engine.h"
|
||||
|
||||
#include "hpl1/penumbra-overture/GameTypes.h"
|
||||
|
||||
using namespace hpl;
|
||||
|
||||
class cInit;
|
||||
|
||||
//---------------------------
|
||||
class cNumericalPanel;
|
||||
|
||||
class cNumericalButton {
|
||||
public:
|
||||
cNumericalButton(cInit *apInit, cNumericalPanel *apPanel, cVector2f avPos, cVector2f avSize, int alNum);
|
||||
~cNumericalButton();
|
||||
|
||||
void OnUpdate(float afTimeStep);
|
||||
|
||||
void OnDraw();
|
||||
|
||||
void OnMouseDown();
|
||||
void OnMouseUp();
|
||||
void OnMouseOver(bool abOver);
|
||||
|
||||
const cRect2f &GetRect() { return mRect; }
|
||||
|
||||
private:
|
||||
cGfxObject *mpGfxUp;
|
||||
cGfxObject *mpGfxDown;
|
||||
|
||||
float mfAlpha;
|
||||
bool mbOver;
|
||||
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
cNumericalPanel *mpPanel;
|
||||
|
||||
cVector3f mvPositon;
|
||||
cRect2f mRect;
|
||||
|
||||
int mlNum;
|
||||
};
|
||||
|
||||
typedef Common::List<cNumericalButton *> tNumericalButtonList;
|
||||
typedef tNumericalButtonList::iterator tNumericalButtonListIt;
|
||||
|
||||
//---------------------------------------------
|
||||
|
||||
class cNumericalPanel : public iUpdateable {
|
||||
friend class cNumericalButton;
|
||||
|
||||
public:
|
||||
cNumericalPanel(cInit *apInit);
|
||||
~cNumericalPanel();
|
||||
|
||||
void Reset();
|
||||
|
||||
void OnDraw();
|
||||
|
||||
void Update(float afTimeStep);
|
||||
|
||||
void SetMousePos(const cVector2f &avPos);
|
||||
void AddMousePos(const cVector2f &avRel);
|
||||
cVector2f GetMousePos() { return mvMousePos; }
|
||||
|
||||
void OnMouseDown(eMButton aButton);
|
||||
void OnMouseUp(eMButton aButton);
|
||||
|
||||
void SetActive(bool abX);
|
||||
bool IsActive() { return mbActive; }
|
||||
|
||||
void OnExit();
|
||||
|
||||
void AddDigit(int alNum);
|
||||
|
||||
void SetUp(const tString &asName, const tString &asCallback);
|
||||
|
||||
void SetCode(tIntVec &avCode);
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
cGfxObject *mpGfxBackground;
|
||||
cGfxObject *mpGfxPanel;
|
||||
|
||||
bool mbMouseIsDown;
|
||||
|
||||
bool mbActive;
|
||||
float mfAlpha;
|
||||
|
||||
cVector2f mvMousePos;
|
||||
|
||||
eCrossHairState mLastCrossHairState;
|
||||
|
||||
tNumericalButtonList mlstButtons;
|
||||
|
||||
tString msName;
|
||||
tString msCallback;
|
||||
|
||||
tIntVec mvDigits;
|
||||
tIntVec mvCode;
|
||||
};
|
||||
|
||||
//---------------------------------------------
|
||||
|
||||
#endif // GAME_NUMERICAL_PANEL_H
|
||||
Reference in New Issue
Block a user