Initial commit
This commit is contained in:
91
engines/hpl1/penumbra-overture/MapLoadText.h
Normal file
91
engines/hpl1/penumbra-overture/MapLoadText.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of Penumbra Overture.
|
||||
*/
|
||||
|
||||
#ifndef GAME_MAP_LOAD_TEXT_H
|
||||
#define GAME_MAP_LOAD_TEXT_H
|
||||
|
||||
#include "hpl1/engine/engine.h"
|
||||
|
||||
#include "hpl1/penumbra-overture/GameTypes.h"
|
||||
|
||||
using namespace hpl;
|
||||
|
||||
class cInit;
|
||||
|
||||
//-------------------------------------------------
|
||||
|
||||
class cMapLoadText : public iUpdateable {
|
||||
public:
|
||||
cMapLoadText(cInit *apInit);
|
||||
~cMapLoadText();
|
||||
|
||||
void Reset();
|
||||
|
||||
void OnPostSceneDraw();
|
||||
|
||||
void OnDraw();
|
||||
|
||||
void Update(float afTimeStep);
|
||||
|
||||
void OnMouseDown(eMButton aButton);
|
||||
void OnMouseUp(eMButton aButton);
|
||||
|
||||
void SetText(tString asCat, tString asEntry) {
|
||||
msTextCat = asCat;
|
||||
msTextEntry = asEntry;
|
||||
}
|
||||
|
||||
void SetActive(bool abX);
|
||||
bool IsActive() { return mbActive; }
|
||||
|
||||
void OnExit();
|
||||
|
||||
private:
|
||||
void DrawText(bool abLoading);
|
||||
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
FontData *mpFont;
|
||||
FontData *mpTextFont;
|
||||
|
||||
tWStringVec mvRows;
|
||||
|
||||
iTexture *mpBack;
|
||||
|
||||
tString msTextCat;
|
||||
tString msTextEntry;
|
||||
|
||||
float mfAlpha;
|
||||
float mfAlphaAdd;
|
||||
|
||||
bool mbActive;
|
||||
};
|
||||
|
||||
//---------------------------------------------
|
||||
|
||||
#endif // GAME_MAP_LOAD_TEXT_H
|
||||
Reference in New Issue
Block a user