Initial commit
This commit is contained in:
109
engines/hpl1/penumbra-overture/GameSaveArea.h
Normal file
109
engines/hpl1/penumbra-overture/GameSaveArea.h
Normal file
@@ -0,0 +1,109 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of Penumbra Overture.
|
||||
*/
|
||||
|
||||
#ifndef GAME_GAME_SAVE_AREA_H
|
||||
#define GAME_GAME_SAVE_AREA_H
|
||||
|
||||
#include "hpl1/engine/engine.h"
|
||||
#include "hpl1/penumbra-overture/GameEntity.h"
|
||||
|
||||
using namespace hpl;
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cGameSaveArea_SaveData : public iGameEntity_SaveData {
|
||||
kSerializableClassInit(cGameSaveArea_SaveData);
|
||||
|
||||
public:
|
||||
cVector3f mvSize;
|
||||
|
||||
tString msMessageCat;
|
||||
tString msMessageEntry;
|
||||
|
||||
tString msSound;
|
||||
|
||||
bool mbHasBeenUsed;
|
||||
|
||||
iGameEntity *CreateEntity();
|
||||
};
|
||||
|
||||
//------------------------------------------
|
||||
|
||||
class cGameSaveArea : public iGameEntity {
|
||||
typedef iGameEntity super;
|
||||
friend class cAreaLoader_GameSaveArea;
|
||||
|
||||
public:
|
||||
cGameSaveArea(cInit *apInit, const tString &asName);
|
||||
~cGameSaveArea(void);
|
||||
|
||||
void OnPlayerPick();
|
||||
void OnPlayerInteract();
|
||||
|
||||
void SetMessageCat(const tString &asCat) { msMessageCat = asCat; }
|
||||
void SetMessageEntry(const tString &asEntry) { msMessageEntry = asEntry; }
|
||||
|
||||
void SetSound(const tString &asSound) { msSound = asSound; }
|
||||
|
||||
void SetHasBeenUsed(bool abX) { mbHasBeenUsed = abX; }
|
||||
|
||||
tString &GetMessageCat() { return msMessageCat; }
|
||||
tString &GetMessageEntry() { return msMessageEntry; }
|
||||
|
||||
tString &GetSound() { return msSound; }
|
||||
|
||||
bool GetHasBeenUsed() { return mbHasBeenUsed; }
|
||||
|
||||
// SaveObject implementation
|
||||
iGameEntity_SaveData *CreateSaveData();
|
||||
void SaveToSaveData(iGameEntity_SaveData *apSaveData);
|
||||
void LoadFromSaveData(iGameEntity_SaveData *apSaveData);
|
||||
|
||||
private:
|
||||
tString msMessageCat;
|
||||
tString msMessageEntry;
|
||||
|
||||
tString msSound;
|
||||
|
||||
bool mbHasBeenUsed;
|
||||
};
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
class cAreaLoader_GameSaveArea : public iArea3DLoader {
|
||||
|
||||
public:
|
||||
cAreaLoader_GameSaveArea(const tString &asName, cInit *apInit);
|
||||
~cAreaLoader_GameSaveArea();
|
||||
|
||||
iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld);
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
};
|
||||
|
||||
#endif // GAME_GAME_SAVE_AREA_H
|
||||
Reference in New Issue
Block a user