Initial commit
This commit is contained in:
298
engines/hpl1/penumbra-overture/EffectHandler.h
Normal file
298
engines/hpl1/penumbra-overture/EffectHandler.h
Normal file
@@ -0,0 +1,298 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of Penumbra Overture.
|
||||
*/
|
||||
|
||||
#ifndef GAME_EFFECT_HANDLER_H
|
||||
#define GAME_EFFECT_HANDLER_H
|
||||
|
||||
#include "hpl1/engine/engine.h"
|
||||
|
||||
using namespace hpl;
|
||||
|
||||
class cInit;
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffect_Underwater {
|
||||
public:
|
||||
cEffect_Underwater(cInit *apInit, cGraphicsDrawer *apDrawer);
|
||||
~cEffect_Underwater();
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void OnDraw();
|
||||
void Reset();
|
||||
|
||||
void SetActive(bool abX);
|
||||
bool IsActive() { return mbActive; }
|
||||
|
||||
void SetColor(const cColor &aColor) { mColor = aColor; }
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
cGfxObject *mpWhiteGfx;
|
||||
|
||||
bool mbActive;
|
||||
|
||||
cColor mColor;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffect_ShakeScreen_Shake {
|
||||
public:
|
||||
float mfMaxSize;
|
||||
float mfSize;
|
||||
float mfTime;
|
||||
float mfFadeInTime;
|
||||
float mfMaxFadeInTime;
|
||||
float mfFadeOutTime;
|
||||
float mfMaxFadeOutTime;
|
||||
};
|
||||
|
||||
class cEffect_ShakeScreen {
|
||||
public:
|
||||
cEffect_ShakeScreen(cInit *apInit);
|
||||
~cEffect_ShakeScreen();
|
||||
|
||||
void Start(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void Reset();
|
||||
|
||||
cVector3f GetScreenAdd() { return mvAdd; }
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
|
||||
cVector3f mvAdd;
|
||||
|
||||
Common::List<cEffect_ShakeScreen_Shake> mlstShakes;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
class cGameSaveArea;
|
||||
class cEffect_SaveEffect {
|
||||
public:
|
||||
cEffect_SaveEffect(cInit *apInit, cGraphicsDrawer *apDrawer);
|
||||
~cEffect_SaveEffect();
|
||||
|
||||
void NormalSave(const cVector3f &avPos, cGameSaveArea *apSaveArea);
|
||||
void AutoSave();
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void OnDraw();
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
void NormalSaveUpdate(float afTimeStep);
|
||||
void AutoSaveUpdate(float afTimeStep);
|
||||
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
cGfxObject *mpFlashGfx;
|
||||
|
||||
cGameSaveArea *mpSaveArea;
|
||||
|
||||
tWString msMessage;
|
||||
|
||||
bool mbActive;
|
||||
int mlState;
|
||||
bool mbAutoSave;
|
||||
|
||||
cVector3f mvPosition;
|
||||
|
||||
float mfFlashAlpha;
|
||||
cColor mFlashColor;
|
||||
|
||||
float mfTime;
|
||||
|
||||
float mfStartFov;
|
||||
float mfFov;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffect_DepthOfField {
|
||||
public:
|
||||
cEffect_DepthOfField(cInit *apInit);
|
||||
~cEffect_DepthOfField();
|
||||
|
||||
void SetDisabled(bool abX);
|
||||
bool IsDisabled() { return mbDisabled; }
|
||||
|
||||
void SetActive(bool abX, float afFadeTime);
|
||||
bool IsActive() { return mbActive; }
|
||||
|
||||
void SetUp(float afNearPlane, float afFocalPlane, float afFarPlane);
|
||||
|
||||
void SetFocusBody(iPhysicsBody *apBody) { mpFocusBody = apBody; }
|
||||
void FocusOnBody(iPhysicsBody *apBody);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cRendererPostEffects *mpPostEffects;
|
||||
|
||||
iPhysicsBody *mpFocusBody;
|
||||
|
||||
bool mbActive;
|
||||
bool mbDisabled;
|
||||
|
||||
float mfFadeSpeed;
|
||||
|
||||
float mfMaxBlur;
|
||||
};
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffect_Flash {
|
||||
public:
|
||||
cEffect_Flash(cInit *apInit, cGraphicsDrawer *apDrawer);
|
||||
~cEffect_Flash();
|
||||
|
||||
void Start(float afFadeIn, float afWhite, float afFadeOut);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void OnDraw();
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
cGfxObject *mpWhiteGfx;
|
||||
|
||||
bool mbActive;
|
||||
float mfAlpha;
|
||||
|
||||
int mlStep;
|
||||
|
||||
float mfCount;
|
||||
|
||||
float mfFadeInSpeed;
|
||||
float mfWhiteSpeed;
|
||||
float mfFadeOutSpeed;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cSubTitle {
|
||||
public:
|
||||
tWString msMessage;
|
||||
float mfCount;
|
||||
float mfAlpha;
|
||||
bool mbActive;
|
||||
};
|
||||
|
||||
typedef Common::List<cSubTitle> tSubTitleList;
|
||||
typedef tSubTitleList::iterator tSubTitleListIt;
|
||||
|
||||
class cEffect_SubTitle {
|
||||
public:
|
||||
cEffect_SubTitle(cInit *apInit, cGraphicsDrawer *apDrawer);
|
||||
~cEffect_SubTitle();
|
||||
|
||||
void Add(const tWString &asMessage, float afTime, bool abRemovePrevious);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void OnDraw();
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
FontData *mpFont;
|
||||
|
||||
tSubTitleList mlstSubTitles;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffect_WaveGravity {
|
||||
public:
|
||||
cEffect_WaveGravity(cInit *apInit);
|
||||
~cEffect_WaveGravity();
|
||||
|
||||
void SetActive(bool abX);
|
||||
// alDir: 0=Xaxis 1=Zaxis
|
||||
void Setup(float afMaxAngle, float afSwingLength, float afGravitySize, int alDir);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
|
||||
bool mbActive;
|
||||
|
||||
float mfMaxAngle;
|
||||
float mfSwingLength;
|
||||
float mfSize;
|
||||
int mlDir;
|
||||
|
||||
float mfTime;
|
||||
};
|
||||
|
||||
//-----------------------------------------
|
||||
|
||||
class cEffectHandler : public iUpdateable {
|
||||
public:
|
||||
cEffectHandler(cInit *apInit);
|
||||
~cEffectHandler();
|
||||
|
||||
void OnStart();
|
||||
void Update(float afTimeStep);
|
||||
void Reset();
|
||||
void OnDraw();
|
||||
|
||||
cEffect_Flash *GetFlash() { return mpFlash; }
|
||||
cEffect_WaveGravity *GetWaveGravity() { return mpWaveGravity; }
|
||||
cEffect_SubTitle *GetSubTitle() { return mpSubTitle; }
|
||||
cEffect_DepthOfField *GetDepthOfField() { return mpDepthOfField; }
|
||||
cEffect_SaveEffect *GetSaveEffect() { return mpSaveEffect; }
|
||||
cEffect_ShakeScreen *GetShakeScreen() { return mpShakeScreen; }
|
||||
cEffect_Underwater *GetUnderwater() { return mpUnderwater; }
|
||||
|
||||
private:
|
||||
cInit *mpInit;
|
||||
cGraphicsDrawer *mpDrawer;
|
||||
|
||||
cEffect_Flash *mpFlash;
|
||||
cEffect_WaveGravity *mpWaveGravity;
|
||||
cEffect_SubTitle *mpSubTitle;
|
||||
cEffect_DepthOfField *mpDepthOfField;
|
||||
cEffect_SaveEffect *mpSaveEffect;
|
||||
cEffect_ShakeScreen *mpShakeScreen;
|
||||
cEffect_Underwater *mpUnderwater;
|
||||
};
|
||||
|
||||
#endif // GAME_EFFECT_HANDLER_H
|
||||
Reference in New Issue
Block a user