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engines/hpl1/hpl1.cpp
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155
engines/hpl1/hpl1.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hpl1/hpl1.h"
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#include "audio/mixer.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "engine/engine.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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#include "hpl1/debug.h"
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#include "hpl1/detection.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MainMenu.h"
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#include "hpl1/penumbra-overture/SaveHandler.h"
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namespace Hpl1 {
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Hpl1Engine *g_engine;
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Hpl1Engine::Hpl1Engine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _randomSource("Hpl1") {
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g_engine = this;
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}
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Hpl1Engine::~Hpl1Engine() {
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delete _screen;
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}
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uint32 Hpl1Engine::getFeatures() const {
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return _gameDescription->flags;
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}
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Common::String Hpl1Engine::getGameId() const {
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return _gameDescription->gameId;
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}
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static Common::String getStartupSave(MetaEngine *meta, const char *target) {
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if (ConfMan.hasKey("save_slot")) {
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const int saveSlot = ConfMan.getInt("save_slot");
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const SaveStateDescriptor saveInfo = meta->querySaveMetaInfos(target, saveSlot);
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return saveInfo.getDescription();
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}
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return "";
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}
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Common::Error Hpl1Engine::run() {
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_gameInit = new cInit(); // TODO: remove allocation
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if (!_gameInit->Init(getStartupSave(getMetaEngine(), _targetName.c_str()).c_str())) {
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delete _gameInit;
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return Common::kUnknownError; // TODO: better errors
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};
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_gameInit->Run();
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_gameInit->Exit();
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delete _gameInit;
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return Common::kNoError;
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}
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void Hpl1Engine::pauseEngineIntern(bool pause) {
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_mixer->pauseAll(pause);
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g_system->lockMouse(!pause);
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// if a save is deleted from the global main menu,
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// it would still appear on the game's menu
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if (!pause)
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_gameInit->mpMainMenu->UpdateWidgets();
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}
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static Common::String freeSaveSlot(const Engine *engine, const int maxSaves) {
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for (int i = 1; i < maxSaves; ++i) {
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const Common::String name = engine->getSaveStateName(i);
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if (!g_system->getSavefileManager()->exists(name))
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return name;
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}
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return "";
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}
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Common::String Hpl1Engine::createSaveFile(const Common::String &internalName) {
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const Common::String freeSlot = freeSaveSlot(this, getMetaEngine()->getMaximumSaveSlot());
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if (freeSlot == "")
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warning("game out of save slots");
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return freeSlot;
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}
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static Common::String findSaveFile(const SaveStateList &saves, const Common::String &internalName) {
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for (auto &s : saves) {
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if (s.getDescription() == internalName)
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return g_engine->getSaveStateName(s.getSaveSlot());
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}
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logWarning(kDebugSaves | kDebugFilePath, "save file for save %s does not exist", internalName.c_str());
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return "";
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}
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void Hpl1Engine::removeSaveFile(const Common::String &internalName) {
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Common::String filename = findSaveFile(g_engine->getMetaEngine()->listSaves(_targetName.c_str()), internalName);
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if (filename != "")
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_saveFileMan->removeSavefile(filename);
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}
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Common::String Hpl1Engine::mapInternalSaveToFile(const Common::String &internalName) {
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return findSaveFile(g_engine->getMetaEngine()->listSaves(_targetName.c_str()), internalName);
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}
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Common::StringArray Hpl1Engine::listInternalSaves(const Common::String &pattern) {
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Common::StringArray internalSaves;
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SaveStateList saves = g_engine->getMetaEngine()->listSaves(_targetName.c_str());
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for (auto &save : saves) {
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const Common::String saveDesc = save.getDescription();
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if (saveDesc.matchString(pattern))
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internalSaves.push_back(saveDesc);
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}
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return internalSaves;
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}
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Common::Error Hpl1Engine::loadGameState(int slot) {
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SaveStateDescriptor a = getMetaEngine()->querySaveMetaInfos(_targetName.c_str(), slot);
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_gameInit->mpMainMenu->SetActive(false);
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_gameInit->mpSaveHandler->LoadGameFromFile(a.getDescription());
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return Common::kNoError;
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}
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Common::Error Hpl1Engine::syncGame(Common::Serializer &s) {
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// The Serializer has methods isLoading() and isSaving()
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// if you need to specific steps; for example setting
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// an array size after reading it's length, whereas
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// for saving it would write the existing array's length
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int dummy = 0;
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s.syncAsUint32LE(dummy);
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return Common::kNoError;
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}
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} // namespace Hpl1
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