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engines/hpl1/graphics.cpp
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69
engines/hpl1/graphics.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hpl1/graphics.h"
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#include "common/config-manager.h"
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#include "graphics/renderer.h"
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#include "graphics/surface.h"
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#include "hpl1/opengl.h"
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namespace Hpl1 {
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#ifdef HPL1_USE_OPENGL
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static Graphics::RendererType getBestRendererType() {
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Common::String renderConfig = ConfMan.get("renderer");
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Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(renderConfig);
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uint32 availableRendererTypes = Graphics::Renderer::getAvailableTypes();
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// only the following renderer types are supported for now
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availableRendererTypes &= Graphics::kRendererTypeOpenGL | Graphics::kRendererTypeOpenGLShaders | Graphics::kRendererTypeTinyGL;
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return Graphics::Renderer::getBestMatchingType(
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desiredRendererType, availableRendererTypes);
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}
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#endif
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bool areShadersAvailable() {
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#ifdef HPL1_USE_OPENGL
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return getBestRendererType() == Graphics::kRendererTypeOpenGLShaders;
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#else
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return false;
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#endif
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}
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Common::ScopedPtr<Graphics::Surface> createViewportScreenshot() {
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#ifdef HPL1_USE_OPENGL
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return createGLViewportScreenshot();
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#else
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return nullptr;
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#endif
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}
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bool useOpenGL() {
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#ifdef HPL1_USE_OPENGL
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Graphics::RendererType bestRendererType = getBestRendererType();
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return bestRendererType == Graphics::kRendererTypeOpenGL ||
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bestRendererType == Graphics::kRendererTypeOpenGLShaders;
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#else
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return false;
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#endif
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}
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} // namespace Hpl1
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