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engines/hpl1/engine/system/low_level_system.h
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146
engines/hpl1/engine/system/low_level_system.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOWLEVELSYSTEM_H
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#define HPL_LOWLEVELSYSTEM_H
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#include "hpl1/engine/libraries/angelscript/angelscript.h"
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#include "hpl1/engine/system/MemoryManager.h"
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#include "hpl1/engine/system/SystemTypes.h"
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class asIScriptEngine;
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namespace hpl {
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#ifdef UPDATE_TIMING_ENABLED
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#define START_TIMING_EX(x, y) \
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LogUpdate("Updating %s in file %s at line %d\n", x, __FILE__, __LINE__); \
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unsigned int y##_lTime = GetApplicationTime();
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#define START_TIMING(x) \
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LogUpdate("Updating %s in file %s at line %d\n", #x, __FILE__, __LINE__); \
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unsigned int x##_lTime = GetApplicationTime();
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#define STOP_TIMING(x) LogUpdate(" Time spent: %d ms\n", GetApplicationTime() - x##_lTime);
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#define START_TIMING_TAB(x) \
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LogUpdate("\tUpdating %s in file %s at line %d\n", #x, __FILE__, __LINE__); \
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unsigned int x##_lTime = GetApplicationTime();
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#define STOP_TIMING_TAB(x) LogUpdate("\t Time spent: %d ms\n", GetApplicationTime() - x##_lTime);
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#else
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#define START_TIMING_EX(x, y)
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#define START_TIMING(x)
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#define STOP_TIMING(x)
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#define START_TIMING_TAB(x)
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#define STOP_TIMING_TAB(x)
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#endif
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class iScript;
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extern void SetLogFile(const tWString &File);
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extern void Error(const char *fmt, ...);
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extern void Warning(const char *fmt, ...);
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extern void Log(const char *fmt, ...);
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extern void SetUpdateLogActive(bool abX);
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extern void LogUpdate(const char *fmt, ...);
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extern void CreateMessageBoxW(const wchar_t *caption, const wchar_t *fmt, ...);
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extern void CreateMessageBoxW(eMsgBoxType eType, const wchar_t *caption, const wchar_t *fmt, ...);
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extern void OpenBrowserWindow(const tWString &URL);
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extern void CopyTextToClipboard(const tWString &text);
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extern tWString LoadTextFromClipboard();
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extern tWString GetSystemSpecialPath(eSystemPath pathType);
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extern bool FileExists(const tWString &fileName);
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extern void RemoveFile(const tWString &fileName);
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extern bool CloneFile(const tWString &srcFileName, const tWString &destFileName,
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bool failIfExists);
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extern bool CreateFolder(const tWString &path);
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extern bool FolderExists(const tWString &path);
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extern bool IsFileLink(const tWString &path);
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extern bool LinkFile(const tWString &pointsTo, const tWString &link);
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extern bool RenameFile(const tWString &from, const tWString &to);
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extern cDate FileModifiedDate(const tWString &filePath);
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extern cDate FileCreationDate(const tWString &filePath);
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extern void SetWindowCaption(const tString &name);
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extern unsigned long GetApplicationTime();
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class LowLevelSystem {
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public:
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LowLevelSystem();
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~LowLevelSystem();
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/**
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* Remark: Usually not finer then 10ms accuracy.
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* \return Number of millisecs since start of app.
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*/
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unsigned long getTime();
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/**
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* Gets the current date.
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*/
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cDate getDate();
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/**
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* Creates a ne script
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* \param name name of the script.
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* \return
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*/
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iScript *createScript(const tString &name);
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/**
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* Add a function to the script vm. Example: "void test(float x)"
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* \param funcDecl the declaration.
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* \return
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*/
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bool addScriptFunc(const tString &funcDecl, asGENFUNC_t func, int callConv);
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/**
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* Add a variable to the script vm. Example: "int MyVar"
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* \param varDecl the declartion
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* \param *pVar the variable
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* \return
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*/
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bool addScriptVar(const tString &varDecl, void *var);
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/**
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* Sets the main thread to rest for a number of milliseconds.
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* \param alMillisecs
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*/
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void sleep(const unsigned int millisecs);
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private:
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asIScriptEngine *_scriptEngine;
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int _handleCount;
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};
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} // namespace hpl
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#endif // HPL_LOWLEVELSYSTEM_H
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