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engines/hpl1/engine/system/LogicTimer.h
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96
engines/hpl1/engine/system/LogicTimer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOGICTIMER_H
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#define HPL_LOGICTIMER_H
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namespace hpl {
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class LowLevelSystem;
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class cLogicTimer {
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public:
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/**
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*
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* \param alUpdatesPerSec Number of updates per second.
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* \param *apLowLevelSystem
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* \return
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*/
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cLogicTimer(int alUpdatesPerSec, LowLevelSystem *apLowLevelSystem);
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~cLogicTimer();
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/**
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* Reset the time. Do this when the logical update of the game has been ide, ie while loading.
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*/
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void Reset();
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/**
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* Check with the time if it is time for another logical update
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* \return true if logic should be updated, else false.
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*/
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bool WantUpdate();
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/**
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* Resets various variables that makes the graphics is never frozen.
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*/
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void EndUpdateLoop();
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/**
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* Set the number of times per second to update
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* \param alUpdatesPerSec
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*/
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void SetUpdatesPerSec(int alUpdatesPerSec);
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/**
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* Sets the maximum updates in a row.
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* \param alUpdatesPerSec
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*/
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void SetMaxUpdates(int alMax);
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/**
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* Get the number of updates per second.
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*/
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int GetUpdatesPerSec();
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/**
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* Get the size of each step in seconds.
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*/
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float GetStepSize();
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private:
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void Update();
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double mlLocalTime;
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double mlLocalTimeAdd;
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int mlMaxUpdates;
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int mlUpdateCount;
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LowLevelSystem *mpLowLevelSystem;
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};
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} // namespace hpl
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#endif // HPL_LOGICTIMER_H
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