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engines/hpl1/engine/sound/SoundEntityData.h
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116
engines/hpl1/engine/sound/SoundEntityData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SOUND_ENTITY_DATA_H
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#define HPL_SOUND_ENTITY_DATA_H
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cSoundEntityData : public iResourceBase {
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friend class cSoundEntity;
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public:
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cSoundEntityData(tString asName);
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~cSoundEntityData();
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bool CreateFromFile(const tString &asFile);
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const tString &GetMainSoundName() { return msMainSound; }
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void SetMainSoundName(const tString &asName) { msMainSound = asName; }
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const tString &GetStartSoundName() { return msStartSound; }
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void SetStartSoundName(const tString &asName) { msStartSound = asName; }
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const tString &GetStopSoundName() { return msStopSound; }
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void SetStopSoundName(const tString &asName) { msStopSound = asName; }
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void SetFadeStart(bool abX) { mbFadeStart = abX; }
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bool GetFadeStart() { return mbFadeStart; }
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void SetFadeStop(bool abX) { mbFadeStop = abX; }
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bool GetFadeStop() { return mbFadeStop; }
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void SetVolume(float afX) { mfVolume = afX; }
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float GetVolume() { return mfVolume; }
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void SetMaxDistance(float afX) { mfMaxDistance = afX; }
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float GetMaxDistance() { return mfMaxDistance; }
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void SetMinDistance(float afX) { mfMinDistance = afX; }
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float GetMinDistance() { return mfMinDistance; }
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void SetStream(bool abX) { mbStream = abX; }
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bool GetStream() { return mbStream; }
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void SetLoop(bool abX) { mbLoop = abX; }
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bool GetLoop() { return mbLoop; }
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void SetUse3D(bool abX) { mbUse3D = abX; }
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bool GetUse3D() { return mbUse3D; }
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void SetBlockable(bool abX) { mbBlockable = abX; }
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bool GetBlockable() { return mbBlockable; }
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void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; }
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float GetBlockVolumeMul() { return mfBlockVolumeMul; }
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void SetRandom(float afX) { mfRandom = afX; }
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float GetRandom() { return mfRandom; }
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void SetInterval(float afX) { mfInterval = afX; }
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float GetInterval() { return mfInterval; }
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void SetPriority(int alX) { mlPriority = alX; }
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int GetPriority() { return mlPriority; }
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// Resource implementation
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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protected:
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tString msMainSound;
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tString msStartSound;
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tString msStopSound;
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bool mbFadeStart;
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bool mbFadeStop;
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float mfVolume;
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float mfMaxDistance;
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float mfMinDistance;
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bool mbStream;
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bool mbLoop;
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bool mbUse3D;
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bool mbBlockable;
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float mfBlockVolumeMul;
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float mfRandom;
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float mfInterval;
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int mlPriority;
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};
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} // namespace hpl
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#endif // HPL_SOUND_DATA_H
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