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engines/hpl1/engine/sound/SoundData.h
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70
engines/hpl1/engine/sound/SoundData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SOUND_DATA_H
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#define HPL_SOUND_DATA_H
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cSoundManager;
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class iSoundChannel;
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class iSoundData : public iResourceBase {
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public:
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iSoundData(tString asName, bool abStream) : iResourceBase(asName, 0),
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mpSoundManger(NULL), mbStream(abStream) {}
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virtual ~iSoundData() {}
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virtual bool CreateFromFile(const tString &asFile) = 0;
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virtual iSoundChannel *CreateChannel(int alPriority) = 0;
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bool IsStream() { return mbStream; }
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void SetLoopStream(bool abX) { mbLoopStream = abX; }
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bool GetLoopStream() { return mbLoopStream; }
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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void SetSoundManager(cSoundManager *apSoundManager) {
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mpSoundManger = apSoundManager;
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}
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protected:
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bool mbStream;
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bool mbLoopStream;
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cSoundManager *mpSoundManger;
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};
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} // namespace hpl
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#endif // HPL_SOUND_DATA_H
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