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engines/hpl1/engine/sound/Sound.cpp
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97
engines/hpl1/engine/sound/Sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/sound/Sound.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/sound/LowLevelSound.h"
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#include "hpl1/engine/sound/MusicHandler.h"
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#include "hpl1/engine/sound/SoundHandler.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cSound::cSound(iLowLevelSound *apLowLevelSound) : iUpdateable("HPL_Sound") {
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mpLowLevelSound = apLowLevelSound;
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}
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//-----------------------------------------------------------------------
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cSound::~cSound() {
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Log("Exiting Sound Module\n");
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Log("--------------------------------------------------------\n");
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hplDelete(mpSoundHandler);
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hplDelete(mpMusicHandler);
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Log("--------------------------------------------------------\n\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cSound::Update(float afTimeStep) {
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mpSoundHandler->Update(afTimeStep);
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mpMusicHandler->Update(afTimeStep);
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mpLowLevelSound->UpdateSound(afTimeStep);
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}
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//-----------------------------------------------------------------------
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void cSound::Init(cResources *apResources, bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
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int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
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int alMaxMonoSourceHint, int alMaxStereoSourceHint,
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int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName) {
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mpResources = apResources;
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Log("Initializing Sound Module\n");
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Log("--------------------------------------------------------\n");
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mpLowLevelSound->Init(abUseHardware, abForceGeneric, abUseEnvAudio, alMaxChannels, alStreamUpdateFreq, abUseThreading,
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abUseVoiceManagement, alMaxMonoSourceHint, alMaxStereoSourceHint,
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alStreamingBufferSize, alStreamingBufferCount, abEnableLowLevelLog, asDeviceName);
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mpSoundHandler = hplNew(cSoundHandler, (mpLowLevelSound, mpResources));
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mpMusicHandler = hplNew(cMusicHandler, (mpLowLevelSound, mpResources));
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Log("--------------------------------------------------------\n\n");
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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