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engines/hpl1/engine/sound/LowLevelSound.cpp
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82
engines/hpl1/engine/sound/LowLevelSound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/sound/LowLevelSound.h"
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#include "hpl1/engine/sound/SoundEnvironment.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iLowLevelSound::iLowLevelSound() {
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mfVolume = 1;
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mfEnvVolume = 0;
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mbListenerAttenuation = true;
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mbHardwareAcc = false;
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mbEnvAudioEnabled = false;
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}
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//-----------------------------------------------------------------------
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iLowLevelSound::~iLowLevelSound() {
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STLDeleteAll(mlstSoundEnv);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iSoundEnvironment *iLowLevelSound::GetSoundEnvironmentFromFileName(const tString &asName) {
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tString sLowName = cString::ToLowerCase(asName);
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for (tSoundEnvListIt SEIt = mlstSoundEnv.begin(); SEIt != mlstSoundEnv.end(); ++SEIt) {
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iSoundEnvironment *pSoundEnv = *SEIt;
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if (sLowName == pSoundEnv->GetFileName())
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return pSoundEnv;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------
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/*void iLowLevelSound::DestroySoundEnvironment( iSoundEnvironment* apSoundEnv)
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{
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Log(" Destroy %d\n",apSoundEnv);
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STLFindAndDelete(mlstSoundEnv,apSoundEnv);
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}*/
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//-----------------------------------------------------------------------
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} // namespace hpl
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