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engines/hpl1/engine/scene/TileSet.h
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79
engines/hpl1/engine/scene/TileSet.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_TILESET_H
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#define HPL_TILESET_H
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#include "common/array.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/scene/TileData.h"
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#include "hpl1/engine/system/SystemTypes.h"
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class TiXmlElement;
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namespace hpl {
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#define kMaxTileFrameWidth (9)
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typedef Common::Array<iTileData *> tTileDataVec;
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typedef tTileDataVec::iterator tTileDataVecIt;
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class cResources;
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class cTileSet : public iResourceBase {
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public:
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cTileSet(tString asName, cGraphics *apGraphics, cResources *apResources);
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~cTileSet();
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// resource stuff:
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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void Add(iTileData *apData);
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iTileData *Get(int alNum);
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bool CreateFromFile(const tString &asFile);
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private:
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float mfTileSize;
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tTileDataVec mvData;
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cResources *mpResources;
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cGraphics *mpGraphics;
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int mlNum;
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int mvImageHandle[eMaterialTexture_LastEnum];
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cVector2l mvFrameSize;
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bool LoadData(TiXmlElement *pElement);
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void GetTileNum(TiXmlElement *apElement);
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};
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} // namespace hpl
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#endif // HPL_TILESET_H
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