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engines/hpl1/engine/scene/TileSet.cpp
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engines/hpl1/engine/scene/TileSet.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/TileSet.h"
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#include "hpl1/engine/graphics/MaterialHandler.h"
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#include "hpl1/engine/graphics/MeshCreator.h"
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#include "hpl1/engine/impl/tinyXML/tinyxml.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cTileSet::cTileSet(tString asName, cGraphics *apGraphics, cResources *apResources)
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: iResourceBase(asName, 0) {
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mpResources = apResources;
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mfTileSize = 0;
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mpGraphics = apGraphics;
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for (int i = 0; i < eMaterialTexture_LastEnum; i++)
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mvImageHandle[i] = -1;
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}
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//-----------------------------------------------------------------------
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cTileSet::~cTileSet() {
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Log(" Deleting tileset.\n");
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for (tTileDataVecIt it = mvData.begin(); it != mvData.end(); it++) {
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(*it)->Destroy();
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hplDelete(*it);
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}
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cTileSet::Add(iTileData *apData) {
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mvData.push_back(apData);
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}
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//-----------------------------------------------------------------------
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iTileData *cTileSet::Get(int alNum) {
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assert(alNum >= 0 && alNum < (int)mvData.size());
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return mvData[alNum];
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}
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//-----------------------------------------------------------------------
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bool cTileSet::CreateFromFile(const tString &asFile) {
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TiXmlDocument *pDoc = hplNew(TiXmlDocument, (asFile.c_str()));
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if (!pDoc->LoadFile()) {
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error("Couldn't load tileset '%s'", asFile.c_str());
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return false;
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}
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GetTileNum(pDoc->RootElement()->FirstChildElement());
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// Add the resources
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mpResources->AddResourceDir(pDoc->RootElement()->Attribute("dir"));
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// Get the tiles size
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mfTileSize = (float)cString::ToInt(pDoc->RootElement()->Attribute("size"), 0);
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// Calculate the best size for the frame:
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double x = ceil(log((double)((float)mlNum) * mfTileSize) / log(2.0f));
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double y = ceil(log((double)mfTileSize) / log(2.0f));
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if (x > kMaxTileFrameWidth) {
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y += x - kMaxTileFrameWidth;
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x = kMaxTileFrameWidth;
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}
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mvFrameSize = cVector2l((int)pow(2.0, x), (int)pow(2.0, y));
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TiXmlElement *pTileElement = pDoc->RootElement()->FirstChildElement();
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while (pTileElement != NULL) {
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LoadData(pTileElement);
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pTileElement = pTileElement->NextSiblingElement();
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}
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hplDelete(pDoc);
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mpResources->GetImageManager()->FlushAll();
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return true;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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bool cTileSet::LoadData(TiXmlElement *pElement) {
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tString sName = pElement->Attribute("name");
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tString sMaterial = pElement->Attribute("material");
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tString sMesh = pElement->Attribute("mesh");
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tString sCollideMesh = cString::ToString(pElement->Attribute("collidemesh"), "");
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iMaterial *pMaterial = NULL;
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cMesh2D *pMesh = NULL;
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cMesh2D *pCollideMesh = NULL;
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cResourceImage *pImage = NULL;
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cTileDataNormal *pTileData = hplNew(cTileDataNormal, (mpResources->GetImageManager(), mfTileSize));
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// Log("Tile %s:\n", sName.c_str());
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// Log("Creating material: %s\n",sMaterial.c_str());
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// Create material
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pMaterial = mpGraphics->GetMaterialHandler()->Create(sMaterial, eMaterialPicture_Image);
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if (pMaterial == NULL) {
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Error("Error creating material '%s' for '%s'!\n", sMaterial.c_str(), sName.c_str());
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return false;
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}
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// Log("Loading images..\n");
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// Load the images
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tTextureTypeList lstTypes = pMaterial->GetTextureTypes();
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for (tTextureTypeListIt it = lstTypes.begin(); it != lstTypes.end(); it++) {
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if (mvImageHandle[it->mType] == -1) {
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mvImageHandle[it->mType] = mpResources->GetImageManager()->CreateFrame(mvFrameSize);
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}
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pImage = mpResources->GetImageManager()->CreateImage(sName + it->msSuffix, mvImageHandle[it->mType]);
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if (pImage == NULL) {
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Error("Can't load texture '%s%s'!\n", sName.c_str(), it->msSuffix.c_str());
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return false;
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}
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pMaterial->SetImage(pImage, it->mType);
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}
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// Compile material
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pMaterial->Compile();
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// Create the mesh
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pMesh = mpGraphics->GetMeshCreator()->Create2D(sMesh, mfTileSize);
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if (pMesh == NULL) {
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Error("Error creating mesh for '%s'!\n", sName.c_str());
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return false;
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}
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pTileData->SetData(pMesh, pMaterial);
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// Create the collide mesh
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if (sCollideMesh != "") {
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pCollideMesh = mpGraphics->GetMeshCreator()->Create2D(sCollideMesh, mfTileSize);
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if (pCollideMesh == NULL) {
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Error("Error creating collide mesh for '%s'!\n", sName.c_str());
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return false;
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}
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pCollideMesh->CreateTileVertexVec();
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pTileData->SetCollideMesh(pCollideMesh);
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}
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// Set the tilesdata properties:
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pTileData->SetIsSolid(cString::ToInt(pElement->Attribute("solid"), 1) ? true : false);
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eTileCollisionType CType = (eTileCollisionType)cString::ToInt(pElement->Attribute("collision_type"), 1);
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pTileData->SetCollisionType(CType);
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Add(pTileData);
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return true;
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}
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//-----------------------------------------------------------------------
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void cTileSet::GetTileNum(TiXmlElement *apElement) {
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mlNum = 0;
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while (apElement != NULL) {
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mlNum++;
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apElement = apElement->NextSiblingElement();
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}
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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