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engines/hpl1/engine/scene/TileLayer.h
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75
engines/hpl1/engine/scene/TileLayer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_TILELAYER_H
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#define HPL_TILELAYER_H
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#include "common/array.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Tile.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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enum eTileLayerType {
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eTileLayerType_Normal,
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eTileLayerType_LastEnum
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};
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typedef Common::Array<cTile *> tTileVec;
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typedef tTileVec::iterator tTileVecIt;
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class cTileLayer {
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friend class cTileMapRectIt;
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friend class cTileMapLineIt;
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public:
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cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ = 0);
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~cTileLayer();
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bool SetTile(unsigned int alX, unsigned int alY, cTile *aVal);
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cTile *GetAt(int alX, int alY);
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cTile *GetAt(int alNum);
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void SetZ(float afZ) { mfZ = afZ; }
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float GetZ() { return mfZ; }
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bool HasCollision() { return mbCollision; }
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private:
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tTileVec mvTile;
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cVector2l mvSize;
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bool mbCollision;
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bool mbLit;
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float mfZ;
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eTileLayerType mType;
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};
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} // namespace hpl
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#endif // HPL_TILELAYER_H
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