Initial commit
This commit is contained in:
111
engines/hpl1/engine/scene/TileLayer.cpp
Normal file
111
engines/hpl1/engine/scene/TileLayer.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#include "hpl1/engine/scene/TileLayer.h"
|
||||
#include "hpl1/engine/system/low_level_system.h"
|
||||
|
||||
namespace hpl {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CONSTRUCTORS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cTileLayer::cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit,
|
||||
eTileLayerType aType, float afZ) {
|
||||
mvSize = cVector2l(alW, alH);
|
||||
mbCollision = abCollision;
|
||||
mbLit = abLit;
|
||||
mType = aType;
|
||||
mfZ = afZ;
|
||||
|
||||
mvTile.resize(alW * alH);
|
||||
Common::fill(mvTile.begin(), mvTile.end(), nullptr);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cTileLayer::~cTileLayer() {
|
||||
Log(" Deleting tilelayer.\n");
|
||||
|
||||
for (int i = 0; i < (int)mvTile.size(); i++)
|
||||
if (mvTile[i])
|
||||
hplDelete(mvTile[i]);
|
||||
|
||||
mvTile.clear();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// PUBLIC METHODS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cTileLayer::SetTile(unsigned int alX, unsigned int alY, cTile *aVal) {
|
||||
int lNum = alY * mvSize.x + alX;
|
||||
if (lNum >= (int)mvTile.size())
|
||||
return false;
|
||||
|
||||
if (aVal == NULL) {
|
||||
if (mvTile[lNum])
|
||||
hplDelete(mvTile[lNum]);
|
||||
mvTile[lNum] = NULL;
|
||||
} else {
|
||||
if (mvTile[lNum] == NULL)
|
||||
mvTile[lNum] = aVal;
|
||||
else
|
||||
*mvTile[lNum] = *aVal;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cTile *cTileLayer::GetAt(int alX, int alY) {
|
||||
if (alX < 0 || alX >= mvSize.x || alY < 0 || alY >= mvSize.y)
|
||||
return NULL;
|
||||
|
||||
int lNum = alY * mvSize.x + alX;
|
||||
if (lNum >= (int)mvTile.size())
|
||||
return NULL;
|
||||
|
||||
return mvTile[lNum];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cTile *cTileLayer::GetAt(int alNum) {
|
||||
return mvTile[alNum];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
} // namespace hpl
|
||||
Reference in New Issue
Block a user