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engines/hpl1/engine/scene/TileData.h
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116
engines/hpl1/engine/scene/TileData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_TILEDATA_H
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#define HPL_TILEDATA_H
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#include "hpl1/engine/graphics/Graphics.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/graphics/Mesh2d.h"
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#include "hpl1/engine/resources/ImageManager.h"
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#include "hpl1/engine/resources/ResourceImage.h"
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namespace hpl {
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enum eTileCollisionType {
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eTileCollisionType_None,
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eTileCollisionType_Normal,
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eTileCollisionType_OnlyDown,
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eTileCollisionType_LastEnum
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};
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enum eTileDataType {
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eTileDataType_Normal,
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eTileDataType_LastEnum
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};
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/////// INTERFACE ///////////////////////
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class iTileData {
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public:
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virtual ~iTileData() {}
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virtual void Destroy() = 0;
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virtual bool IsSolid() = 0;
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virtual eTileDataType GetType() = 0;
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/*virtual tVertexVec GetVertexVec(const cVector3f &avPos, const cVector2f &avSize,
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unsigned char acAngle)=0;*/
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};
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/////// IMPLEMENTATIONS OF iTILEDATA ////////////
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class cTileDataNormal : public iTileData {
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public:
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cTileDataNormal(cImageManager *apImageManager, cVector2f avTileSize);
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~cTileDataNormal();
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void Destroy();
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bool IsSolid() { return mbIsSolid; }
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void SetIsSolid(bool abIsSolid) { mbIsSolid = abIsSolid; }
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eTileCollisionType GetCollisionType() { return mCollisionType; }
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void SetCollisionType(eTileCollisionType aCollisionType) { mCollisionType = aCollisionType; }
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eTileDataType GetType() { return eTileDataType_Normal; }
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tVertexVec *GetVertexVec(eTileRotation aRotation);
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tUIntVec *GetIndexVec(eTileRotation aRotation);
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tVertexVec *GetCollideVertexVec(eTileRotation aRotation);
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tUIntVec *GetCollideIndexVec(eTileRotation aRotation);
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iMaterial *GetMaterial() { return mpMaterial; }
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cMesh2D *GetMesh() { return mpMesh; }
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void SetData(cMesh2D *apMesh, iMaterial *apMaterial);
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cMesh2D *GetCollideMesh();
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void SetCollideMesh(cMesh2D *apCollideMesh);
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private:
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cImageManager *mpImageManager;
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tResourceImageVec mvImage;
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iMaterial *mpMaterial;
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tVertexVec *mvVtx[eTileRotation_LastEnum];
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tVertexVec *mvCollideVtx[eTileRotation_LastEnum];
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tUIntVec *mvIdx;
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tUIntVec *mvCollideIdx;
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cMesh2D *mpMesh;
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cVector2f mvTileSize;
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bool mbIsSolid;
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eTileCollisionType mCollisionType;
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cMesh2D *mpCollideMesh;
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void SetMesh(cMesh2D *apMesh);
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void SetMaterial(iMaterial *apMaterial);
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};
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} // namespace hpl
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#endif // HPL_TILEDATA_H
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