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engines/hpl1/engine/scene/Tile.h
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80
engines/hpl1/engine/scene/Tile.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_TILE_H
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#define HPL_TILE_H
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#include "common/list.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/TileData.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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#define eTileFlag_Breakable (eFlagBit_0)
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class cTile {
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public:
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cTile(iTileData *apTileData, eTileRotation aAngle,
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const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh);
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~cTile();
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iTileData *GetTileData() { return mpTileData; }
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void SetTileData(iTileData *apTileData) { mpTileData = apTileData; }
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eTileRotation GetAngle() { return mAngle; }
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void SetTile(iTileData *apTileData, eTileRotation aAngle,
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const cVector3f &avPos, const cVector2f &avSize);
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void SetAngle(eTileRotation aAngle) { mAngle = aAngle; }
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const cVector3f &GetPosition() const { return mvPosition; }
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cVector3f *GetPositionPtr() { return &mvPosition; }
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cCollisionMesh2D *GetCollisionMesh() { return mpCollMesh; }
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void SetCollisionMesh(cCollisionMesh2D *apMesh) { mpCollMesh = apMesh; }
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tFlag GetFlags() { return mlFlags; }
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void SetFlags(tFlag alFlags) { mlFlags = alFlags; }
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private:
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cCollisionMesh2D *mpCollMesh;
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tFlag mlFlags;
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iTileData *mpTileData;
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cVector3f mvPosition;
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eTileRotation mAngle; // 0:normal. 1:90 CW. 2:180. CW 3:270 CW.
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// 4: flip horisontally. 5: flip vertically. 6: flip both.
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};
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typedef Common::List<cTile *> tTileList;
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typedef tTileList::iterator tTileListIt;
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} // namespace hpl
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#endif // HPL_TILE_H
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