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engines/hpl1/engine/scene/SoundSource.cpp
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194
engines/hpl1/engine/scene/SoundSource.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/SoundSource.h"
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#include "hpl1/engine/impl/tinyXML/tinyxml.h"
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#include "hpl1/engine/math/Math.h"
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#include "hpl1/engine/sound/Sound.h"
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#include "hpl1/engine/sound/SoundChannel.h"
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#include "hpl1/engine/sound/SoundHandler.h"
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#include "hpl1/engine/system/String.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cSoundSource::cSoundSource(const tString &asName, const tString &asSoundName, cSound *apSound, bool abVolatile)
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: iEntity2D(asName) {
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UpdateBoundingBox();
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mpSound = apSound;
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msSoundName = asSoundName;
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mpSoundChannel = NULL;
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mbVolatile = abVolatile;
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msSoundName = asSoundName;
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mlInterval = 0;
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mbLoop = true;
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mbRelative = false;
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mfMaxDist = 1000;
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mfMinDist = 1;
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mlRandom = 0;
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mfVolume = 1;
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mlCounter = 0;
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mbPlaying = false;
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}
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//-----------------------------------------------------------------------
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cSoundSource::~cSoundSource() {
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Stop();
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cSoundSource::UpdateLogic(float afTimeStep) {
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if (mbIsActive && !mbPlaying) {
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if (mlRandom == 0) {
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Play();
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} else {
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if (mlCounter >= mlInterval) {
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if (cMath::RandRectl(0, mlRandom) == 0) {
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Play();
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mlCounter = 0;
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}
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} else {
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mlCounter++;
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}
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}
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// Update position
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if (mbRelative == false) {
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if (mpSound->GetSoundHandler()->IsValid(mpSoundChannel)) {
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mpSoundChannel->SetPosition(GetWorldPosition());
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}
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}
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}
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}
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//-----------------------------------------------------------------------
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bool cSoundSource::IsDead() {
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if (mbVolatile) {
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if (mbIsActive == false && mbPlaying == false)
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------
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bool cSoundSource::LoadData(TiXmlElement *apRootElem) {
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mlInterval = cString::ToInt(apRootElem->Attribute("Interval"), 0);
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mbLoop = cString::ToBool(apRootElem->Attribute("Loop"), false);
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mbRelative = cString::ToBool(apRootElem->Attribute("Relative"), false);
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mfMaxDist = cString::ToFloat(apRootElem->Attribute("MaxDist"), 100);
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mfMinDist = cString::ToFloat(apRootElem->Attribute("MinDist"), 100);
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mlRandom = cString::ToInt(apRootElem->Attribute("Random"), 100);
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mfVolume = cString::ToFloat(apRootElem->Attribute("Volume"), 1);
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if (!mbRelative) {
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cVector3f vPos;
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vPos.x = cString::ToFloat(apRootElem->Attribute("X"), 0);
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vPos.y = cString::ToFloat(apRootElem->Attribute("Y"), 0);
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vPos.z = cString::ToFloat(apRootElem->Attribute("Z"), 0);
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SetPosition(vPos);
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} else {
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cVector3f vPos;
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vPos.x = cString::ToFloat(apRootElem->Attribute("RelX"), 0);
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vPos.y = cString::ToFloat(apRootElem->Attribute("RelY"), 0);
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vPos.z = cString::ToFloat(apRootElem->Attribute("RelZ"), 0);
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SetPosition(vPos);
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}
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return true;
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}
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//-----------------------------------------------------------------------
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const cRect2f &cSoundSource::GetBoundingBox() {
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return mBoundingBox;
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}
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//-----------------------------------------------------------------------
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bool cSoundSource::UpdateBoundingBox() {
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return true;
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}
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//-----------------------------------------------------------------------
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void cSoundSource::Stop() {
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mpSound->GetSoundHandler()->Stop(msSoundName);
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mbIsActive = false;
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mbPlaying = false;
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mlCounter = 0;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cSoundSource::Play() {
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cVector3f vPos;
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if (mbRelative)
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vPos = GetWorldPosition();
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else
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vPos = GetLocalPosition();
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mpSoundChannel = mpSound->GetSoundHandler()->Play(msSoundName, mbLoop, mfVolume, vPos, mfMinDist, mfMaxDist,
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eSoundDest_World, mbRelative);
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mbPlaying = true;
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if (!mbLoop)
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mbIsActive = false;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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