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engines/hpl1/engine/scene/ImageEntity.h
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140
engines/hpl1/engine/scene/ImageEntity.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_IMAGE_ENTITY_H
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#define HPL_IMAGE_ENTITY_H
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/scene/Entity2D.h"
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class TiXmlElement;
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namespace hpl {
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class cResources;
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class cGraphics;
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class cImageEntityData;
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class cImageAnimation;
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class cImageEntity : public iEntity2D {
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public:
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cImageEntity(tString asName, cResources *apResources, cGraphics *apGraphics, bool abAutoDeleteData = true);
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~cImageEntity();
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const cRect2f &GetBoundingBox();
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bool UpdateBoundingBox();
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tString GetEntityType() { return "ImageEntity"; }
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void Render();
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void UpdateLogic(float afTimeStep);
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bool LoadData(TiXmlElement *apRootElem);
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bool LoadEntityData(tString asDataName, int alAnimNum = 0);
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bool LoadEntityData(cImageEntityData *apData, int alAnimNum = 0);
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cImageEntityData *GetEntityData() { return mpEntityData; }
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///// Animation ////////////////////////
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bool SetAnimation(const tString &asName, bool abLoop = true);
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const tString &GetCurrentAnimation() const;
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bool AnimationIsLooped() { return mbLoopAnimation; }
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bool AnimationIsPlaying();
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void StopAnimation();
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void SetAnimationSpeed(float afSpeed) { mfAnimSpeed = afSpeed; }
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float GetAnimationSpeed() { return mfAnimSpeed; }
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void SetFrameNum(float afFrame) { mfFrameNum = afFrame; }
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float GetFrameNum() { return mfFrameNum; }
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int GetMaxFrameNum();
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void SetAnimationPaused(bool abX) { mbAnimationPaused = abX; }
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bool GetAnimationPaused() { return mbAnimationPaused; }
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void SetFlipH(bool abX);
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bool GetFlipH() { return mbFlipH; }
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void SetFlipV(bool abX);
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bool GetFlipV() { return mbFlipV; }
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cVector2f GetSize() { return mvSize; }
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void SetSize(const cVector2f &avSize);
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void SetAlpha(float afX);
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float GetAlpha() { return mfAlpha; }
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void Flash(float afAdd);
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bool IsCollidable() { return mbCollidable; }
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private:
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cResources *mpResources;
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cGraphics *mpGraphics;
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cImageEntityData *mpEntityData;
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float mfAlpha;
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float mfFlashAdd;
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bool mbFlashing;
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bool mbCollidable;
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bool mbAutoDeleteData;
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cVector2f mvSize;
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bool mbFlipH;
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bool mbFlipV;
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bool mbRotationHasChanged;
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bool mbSizeHasChanged;
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float mfCurrentAngle;
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cImageAnimation *mpAnimation;
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float mfFrameNum;
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float mfAnimSpeed;
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int mlFrame;
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int mlLastFrame;
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bool mbAnimationPaused;
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bool mbLoopAnimation;
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tVertexVec mvBaseVtx;
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tVertexVec mvVtx;
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tUIntVec mvIdxVec;
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cVector3f mvTransform;
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tString msTempString;
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};
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typedef Common::Array<cImageEntity *> tImageEntityVec;
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typedef tImageEntityVec::iterator tImageEntityVecIt;
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} // namespace hpl
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#endif // HPL_IMAGE_ENTITY_H
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