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engines/hpl1/engine/scene/GridMap2D.h
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202
engines/hpl1/engine/scene/GridMap2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GRIDMAP2D_H
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#define HPL_GRIDMAP2D_H
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "common/stablemap.h"
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namespace hpl {
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class iEntity2D;
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class iLowLevelGraphics;
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/////////// GRID OBJECT ////////////
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class cGrid2D;
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class cGridMap2D;
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typedef Common::Array<cGrid2D *> tGrid2DPtrVec;
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typedef tGrid2DPtrVec::iterator tGrid2DPtrVecIt;
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class cGrid2DObject {
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public:
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cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle);
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void Update(const cRect2f &aRect);
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void Destroy();
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unsigned int GetHandle() { return mlHandle; }
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iEntity2D *GetEntity() { return mpEntity; }
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bool FirstTime(unsigned int alGlobalCount) {
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if (alGlobalCount < mlCount)
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return false;
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mlCount = alGlobalCount + 1;
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return true;
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}
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private:
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cVector2l mvPosition;
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cVector2f mvSize;
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cVector2l mvGridSpan;
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tGrid2DPtrVec mvGridParents;
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iEntity2D *mpEntity;
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cGridMap2D *mpGridMap;
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bool mbIsInOuter;
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bool mbIsInGLobal;
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unsigned int mlCount;
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int mlHandle;
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};
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/////////// GRID ////////////
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typedef Common::StableMap<int, cGrid2DObject *> tGrid2DObjectMap;
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typedef tGrid2DObjectMap::iterator tGrid2DObjectMapIt;
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class cGrid2D {
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friend class cGridMap2DRectIt;
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public:
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void Add(cGrid2DObject *pObject) {
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m_mapObjects.insert(tGrid2DObjectMap::value_type(
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pObject->GetHandle(), pObject));
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}
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void Erase(unsigned int alHandle) {
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m_mapObjects.erase(alHandle);
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}
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private:
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tGrid2DObjectMap m_mapObjects;
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};
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/////////// GRID MAP ITERATOR ////
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class cGridMap2D;
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class iGridMap2DIt {
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public:
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virtual ~iGridMap2DIt() = default;
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virtual bool HasNext() = 0;
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virtual iEntity2D *Next() = 0;
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};
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class cGridMap2DRectIt : public iGridMap2DIt {
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public:
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cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize);
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virtual ~cGridMap2DRectIt() = default;
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bool HasNext();
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iEntity2D *Next();
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private:
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cGridMap2D *mpGridMap;
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int mlType; // 0=global 1=outer 2=grids
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tGrid2DObjectMapIt mIt;
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cVector2l mvPos;
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cVector2l mvSize;
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int mlGridNum;
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int mlGridAdd;
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int mlGridRowCount;
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int mlGridColCount;
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bool mbUpdated;
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cGrid2DObject *mpObject;
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void GetGridObject();
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};
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/////////// GRID MAP ////////////
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typedef Common::Array<cGrid2D> tGrid2DVec;
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typedef tGrid2DVec::iterator tGrid2DVecIt;
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class cGridMap2D {
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friend class cGrid2DObject;
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friend class cGridMap2DRectIt;
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public:
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cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan);
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~cGridMap2D();
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iGridMap2DIt *GetRectIterator(const cRect2f &aRect);
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cGrid2D *GetAt(int alX, int alY);
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bool AddEntity(iEntity2D *apEntity);
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bool RemoveEntity(iEntity2D *apEntity);
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int GetMaxArraySize() { return mvMaxGridSpan.x * mvMaxGridSpan.y; }
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const cVector2l &GetMaxGridSpan() { return mvMaxGridSpan; }
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const cVector2l &GetGridSize() { return mvGridSize; }
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const cVector2l &GetGridNum() { return mvGridNum; }
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tGrid2DObjectMap *GetAllMap() { return &m_mapAllObjects; }
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void DrawGrid(iLowLevelGraphics *apLowLevel, float afZ = 100, cColor aCol = cColor(1));
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void DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ = 101, cColor aCol = cColor(1, 0, 1, 1));
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private:
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// The Grids
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tGrid2DVec mvGrids;
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// all objects
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// This is a list of all objects in the grid.
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tGrid2DObjectMap m_mapAllObjects;
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// Global Objects
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// These are objects that affect the entire map
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tGrid2DObjectMap m_mapGlobalObjects;
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// Outer Objects
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// These are objects outside the bounds of the grid
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tGrid2DObjectMap m_mapOuterObjects;
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// The count increases every time a fetch on the map is made.
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// (all call to GetFirstEntity)
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unsigned int mlGlobalCount;
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unsigned int mlHandleCount;
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cVector2l mvSize;
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cVector2l mvGridNum;
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cVector2l mvGridSize;
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cVector2l mvMaxGridSpan;
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};
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} // namespace hpl
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#endif // HPL_GRIDMAP2D_H
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