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engines/hpl1/engine/scene/Entity2D.h
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82
engines/hpl1/engine/scene/Entity2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_ENTITY2D_H
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#define HPL_ENTITY2D_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Entity.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cGrid2DObject;
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class iEntity2D : public iEntity {
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public:
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iEntity2D(tString asName);
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virtual ~iEntity2D() {}
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virtual const cRect2f &GetBoundingBox() = 0;
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virtual bool UpdateBoundingBox() = 0;
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cVector3f &GetLocalPosition() { return mvPosition; }
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cVector3f &GetLocalRotation() { return mvRotation; }
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cVector3f &GetLocalScale() { return mvScale; }
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cVector3f GetWorldPosition();
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cVector3f GetWorldRotation();
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cVector3f GetWorldScale();
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void SetPosition(const cVector3f &avPos);
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void SetRotation(const cVector3f &avRot);
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void SetScale(const cVector3f &avScale);
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cGrid2DObject *GetGrid2DObject() { return mpGridObject; }
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void SetGrid2DObject(cGrid2DObject *apGrid) { mpGridObject = apGrid; }
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bool HasGrid2DObject() { return mpGridObject != NULL; }
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protected:
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cGrid2DObject *mpGridObject;
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cVector3f mvPosition;
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cVector3f mvRotation;
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cVector3f mvScale;
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cVector3f mvLastPosition;
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cVector3f mvLastRotation;
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cVector3f mvLastScale;
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cRect2f mBoundingBox;
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};
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typedef Common::List<iEntity2D *> tEntity2DList;
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typedef tEntity2DList::iterator tEntity2DListIt;
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} // namespace hpl
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#endif // HPL_ENTITY2D_H
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