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engines/hpl1/engine/scene/Entity2D.cpp
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117
engines/hpl1/engine/scene/Entity2D.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/Entity2D.h"
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#include "hpl1/engine/scene/GridMap2D.h"
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#include "hpl1/engine/scene/Node2D.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iEntity2D::iEntity2D(tString asName) : iEntity(asName), mvPosition(0), mvRotation(0), mvScale(0),
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mvLastPosition(0), mvLastRotation(0), mvLastScale(0),
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mpGridObject(NULL) {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cVector3f iEntity2D::GetWorldPosition() {
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if (mpParentNode) {
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cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
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return pNode2D->GetPosition() + mvPosition;
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} else
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return mvPosition;
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}
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//-----------------------------------------------------------------------
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cVector3f iEntity2D::GetWorldRotation() {
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if (mpParentNode) {
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cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
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return pNode2D->GetRotation() + mvRotation;
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} else
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return mvRotation;
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}
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//-----------------------------------------------------------------------
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cVector3f iEntity2D::GetWorldScale() {
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if (mpParentNode) {
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cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
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return pNode2D->GetScale() + mvScale;
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} else
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return mvScale;
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}
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//-----------------------------------------------------------------------
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void iEntity2D::SetPosition(const cVector3f &avPos) {
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mvLastPosition = mvPosition;
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mvPosition = avPos;
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if (UpdateBoundingBox())
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if (mpGridObject)
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mpGridObject->Update(GetBoundingBox());
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}
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//-----------------------------------------------------------------------
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void iEntity2D::SetRotation(const cVector3f &avRot) {
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mvLastRotation = mvRotation;
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mvRotation = avRot;
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if (UpdateBoundingBox())
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if (mpGridObject)
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mpGridObject->Update(GetBoundingBox());
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}
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//-----------------------------------------------------------------------
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void iEntity2D::SetScale(const cVector3f &avScale) {
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mvLastScale = mvScale;
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mvScale = avScale;
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if (UpdateBoundingBox())
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if (mpGridObject)
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mpGridObject->Update(GetBoundingBox());
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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