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engines/hpl1/engine/scene/ColliderEntity.h
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73
engines/hpl1/engine/scene/ColliderEntity.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDER_ENTITY_H
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#define HPL_COLLIDER_ENTITY_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Renderable.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class iPhysicsWorld;
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class iPhysicsBody;
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class cColliderEntity : public iRenderable {
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public:
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cColliderEntity(const tString &asName, iPhysicsBody *apBody, iPhysicsWorld *apWorld);
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~cColliderEntity();
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iMaterial *GetMaterial() { return NULL; }
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void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) {}
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iVertexBuffer *GetVertexBuffer() { return NULL; }
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cBoundingVolume *GetBoundingVolume();
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cMatrixf *GetModelMatrix(cCamera3D *apCamera);
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int GetMatrixUpdateCount();
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eRenderableType GetRenderType() { return eRenderableType_Dummy; }
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// Entity implementation
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tString GetEntityType() { return "Collider"; }
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bool IsVisible() { return false; }
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bool IsShadowCaster() { return false; }
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void UpdateLogic(float afTimeStep) {}
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private:
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iPhysicsWorld *mpPhysicsWorld;
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iPhysicsBody *mpBody;
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};
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//-----------------------------------------------------------------------
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} // namespace hpl
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#endif // HPL_COLLIDER_ENTITY_H
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