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engines/hpl1/engine/scene/Camera2D.h
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77
engines/hpl1/engine/scene/Camera2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_CAMERA2D_H
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#define HPL_CAMERA2D_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Camera.h"
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namespace hpl {
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class iLowLevelGraphics;
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class cCamera2D : public iCamera {
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public:
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cCamera2D(unsigned int alW, unsigned int alH);
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~cCamera2D();
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const cVector3f &GetPosition() const { return mvPosition; }
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cVector3f GetEyePosition();
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void SetPosition(cVector3f avPos) { mvPosition = avPos; }
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void SetXY(cVector2f avPos) {
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mvPosition.x = avPos.x;
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mvPosition.y = avPos.y;
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}
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void SetZ(float afZ) { mvPosition.z = afZ; }
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void MoveXY(cVector2f avAdd) {
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mvPosition.x += avAdd.x;
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mvPosition.y += avAdd.y;
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}
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void MoveZ(float afZ) { mvPosition.z += afZ; }
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void GetClipRect(cRect2f &aRect);
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void SetModelViewMatrix(iLowLevelGraphics *apLowLevel);
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void SetProjectionMatrix(iLowLevelGraphics *apLowLevel);
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eCameraType GetType() { return eCameraType_2D; }
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private:
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cVector3f mvPosition;
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float mfAngle;
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float mfZMin;
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float mfZMax;
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float mfFOV;
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cVector2l mvClipArea;
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};
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} // namespace hpl
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#endif // HPL_CAMERA2D_H
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