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engines/hpl1/engine/resources/low_level_resources.h
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60
engines/hpl1/engine/resources/low_level_resources.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOWLEVELRESOURCES_H
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#define HPL_LOWLEVELRESOURCES_H
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class Bitmap2D;
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class cMeshLoaderHandler;
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class cVideoManager;
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class iLowLevelGraphics;
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class LowLevelResources {
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public:
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LowLevelResources(iLowLevelGraphics *lowLevelGraphics) : _lowLevelGraphics(lowLevelGraphics) {
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}
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// Returns a list of files in a directory matching a pattern
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void findFilesInDir(tStringList &fileList, tString dir, tString pattern);
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void getSupportedImageFormats(tStringList &formats);
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Bitmap2D *loadBitmap2D(const tString &filepath);
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void addMeshLoaders(cMeshLoaderHandler *ml);
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void addVideoLoaders(cVideoManager *vm);
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private:
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iLowLevelGraphics *_lowLevelGraphics;
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};
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} // namespace hpl
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#endif // HPL_LOWLEVELRESOURCES_H
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