Initial commit
This commit is contained in:
250
engines/hpl1/engine/resources/Resources.h
Normal file
250
engines/hpl1/engine/resources/Resources.h
Normal file
@@ -0,0 +1,250 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#ifndef HPL_RESOURCES_H
|
||||
#define HPL_RESOURCES_H
|
||||
|
||||
#include "hpl1/engine/system/SystemTypes.h"
|
||||
#include "common/stablemap.h"
|
||||
|
||||
#include "hpl1/engine/graphics/GPUProgram.h"
|
||||
|
||||
#include "hpl1/engine/game/Updateable.h"
|
||||
|
||||
class TiXmlElement;
|
||||
|
||||
namespace hpl {
|
||||
|
||||
class cImageEntity;
|
||||
|
||||
class LowLevelResources;
|
||||
class iLowLevelGraphics;
|
||||
class LowLevelSystem;
|
||||
class cSystem;
|
||||
class iResourceManager;
|
||||
class cFileSearcher;
|
||||
class cImageManager;
|
||||
class cGpuProgramManager;
|
||||
class cTileSetManager;
|
||||
class cImageEntityManager;
|
||||
class cParticleManager;
|
||||
class cSoundManager;
|
||||
class cFontManager;
|
||||
class cScriptManager;
|
||||
class cTextureManager;
|
||||
class cMaterialManager;
|
||||
class cSoundEntityManager;
|
||||
class cAnimationManager;
|
||||
class cMeshManager;
|
||||
class cVideoManager;
|
||||
class cConfigFile;
|
||||
class cArea2D;
|
||||
class cSound;
|
||||
class cMeshLoaderHandler;
|
||||
class cScene;
|
||||
class cGraphics;
|
||||
class iRenderable;
|
||||
class cWorld3D;
|
||||
class iEntity3D;
|
||||
class cLanguageFile;
|
||||
class cGui;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
class iEntity2DLoader {
|
||||
public:
|
||||
iEntity2DLoader(const tString &asName) : msName(asName) {}
|
||||
virtual ~iEntity2DLoader() {}
|
||||
|
||||
const tString &GetName() { return msName; }
|
||||
|
||||
virtual void Load(cImageEntity *apImageEntity) = 0;
|
||||
|
||||
protected:
|
||||
tString msName;
|
||||
};
|
||||
|
||||
typedef Common::StableMap<tString, iEntity2DLoader *> tEntity2DLoaderMap;
|
||||
typedef tEntity2DLoaderMap::iterator tEntity2DLoaderMapIt;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
class iArea2DLoader {
|
||||
public:
|
||||
iArea2DLoader(const tString &asName) : msName(asName) {}
|
||||
virtual ~iArea2DLoader() {}
|
||||
|
||||
const tString &GetName() { return msName; }
|
||||
|
||||
virtual void Load(cArea2D *apArea) = 0;
|
||||
|
||||
protected:
|
||||
tString msName;
|
||||
};
|
||||
|
||||
typedef Common::StableMap<tString, iArea2DLoader *> tArea2DLoaderMap;
|
||||
typedef tArea2DLoaderMap::iterator tArea2DLoaderMapIt;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
class iEntity3DLoader {
|
||||
public:
|
||||
iEntity3DLoader(const tString &asName) : msName(asName) {}
|
||||
virtual ~iEntity3DLoader() {}
|
||||
|
||||
const tString &GetName() { return msName; }
|
||||
|
||||
virtual iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
|
||||
cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences) = 0;
|
||||
|
||||
protected:
|
||||
tString msName;
|
||||
};
|
||||
|
||||
typedef Common::StableMap<tString, iEntity3DLoader *> tEntity3DLoaderMap;
|
||||
typedef tEntity3DLoaderMap::iterator tEntity3DLoaderMapIt;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
class iArea3DLoader {
|
||||
public:
|
||||
iArea3DLoader(const tString &asName) : msName(asName) {}
|
||||
virtual ~iArea3DLoader() {}
|
||||
|
||||
const tString &GetName() { return msName; }
|
||||
|
||||
virtual iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld) = 0;
|
||||
|
||||
protected:
|
||||
tString msName;
|
||||
};
|
||||
|
||||
typedef Common::StableMap<tString, iArea3DLoader *> tArea3DLoaderMap;
|
||||
typedef tArea3DLoaderMap::iterator tArea3DLoaderMapIt;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
// Should this be made a map so you can do
|
||||
// GetManager(tString) when getting a manager?
|
||||
// This way you would be able to add your own resource types
|
||||
// easily.
|
||||
typedef Common::List<iResourceManager *> tResourceManagerList;
|
||||
typedef tResourceManagerList::iterator tResourceManagerListIt;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
class cResources : public iUpdateable {
|
||||
public:
|
||||
cResources(LowLevelResources *apLowLevelResources, iLowLevelGraphics *apLowLevelGraphics);
|
||||
virtual ~cResources();
|
||||
|
||||
void Init(cGraphics *apGraphics, cSystem *apSystem, cSound *apSound, cScene *apScene, cGui *apGui);
|
||||
|
||||
void Update(float afTimeStep);
|
||||
|
||||
LowLevelResources *GetLowLevel();
|
||||
cFileSearcher *GetFileSearcher();
|
||||
|
||||
bool AddResourceDir(const tString &asDir, const tString &asMask = "*.*");
|
||||
void ClearResourceDirs();
|
||||
|
||||
bool SetLanguageFile(const tString &asFile);
|
||||
const tWString &Translate(const tString &asCat, const tString &asName);
|
||||
|
||||
void AddEntity2DLoader(iEntity2DLoader *apLoader);
|
||||
iEntity2DLoader *GetEntity2DLoader(const tString &asName);
|
||||
|
||||
void AddEntity3DLoader(iEntity3DLoader *apLoader, bool abSetAsDefault = false);
|
||||
iEntity3DLoader *GetEntity3DLoader(const tString &asName);
|
||||
|
||||
void AddArea3DLoader(iArea3DLoader *apLoader, bool abSetAsDefault = false);
|
||||
iArea3DLoader *GetArea3DLoader(const tString &asName);
|
||||
|
||||
void AddArea2DLoader(iArea2DLoader *apLoader);
|
||||
iArea2DLoader *GetArea2DLoader(const tString &asName);
|
||||
|
||||
bool LoadResourceDirsFile(const tString &asFile);
|
||||
|
||||
cImageManager *GetImageManager() { return mpImageManager; }
|
||||
cGpuProgramManager *GetGpuProgramManager() { return mpGpuProgramManager; }
|
||||
cTileSetManager *GetTileSetManager() { return mpTileSetManager; }
|
||||
cImageEntityManager *GetImageEntityManager() { return mpImageEntityManager; }
|
||||
cParticleManager *GetParticleManager() { return mpParticleManager; }
|
||||
cSoundManager *GetSoundManager() { return mpSoundManager; }
|
||||
cFontManager *GetFontManager() { return mpFontManager; }
|
||||
cScriptManager *GetScriptManager() { return mpScriptManager; }
|
||||
cTextureManager *GetTextureManager() { return mpTextureManager; }
|
||||
cMaterialManager *GetMaterialManager() { return mpMaterialManager; }
|
||||
cMeshManager *GetMeshManager() { return mpMeshManager; }
|
||||
cMeshLoaderHandler *GetMeshLoaderHandler() { return mpMeshLoaderHandler; }
|
||||
cSoundEntityManager *GetSoundEntityManager() { return mpSoundEntityManager; }
|
||||
cAnimationManager *GetAnimationManager() { return mpAnimationManager; }
|
||||
cVideoManager *GetVideoManager() { return mpVideoManager; }
|
||||
|
||||
LowLevelSystem *GetLowLevelSystem() { return mpLowLevelSystem; }
|
||||
|
||||
private:
|
||||
LowLevelResources *mpLowLevelResources;
|
||||
iLowLevelGraphics *mpLowLevelGraphics;
|
||||
LowLevelSystem *mpLowLevelSystem;
|
||||
cFileSearcher *mpFileSearcher;
|
||||
|
||||
tResourceManagerList mlstManagers;
|
||||
cImageManager *mpImageManager;
|
||||
cGpuProgramManager *mpGpuProgramManager;
|
||||
cTileSetManager *mpTileSetManager;
|
||||
cImageEntityManager *mpImageEntityManager;
|
||||
cParticleManager *mpParticleManager;
|
||||
cSoundManager *mpSoundManager;
|
||||
cFontManager *mpFontManager;
|
||||
cScriptManager *mpScriptManager;
|
||||
cTextureManager *mpTextureManager;
|
||||
cMaterialManager *mpMaterialManager;
|
||||
cSoundEntityManager *mpSoundEntityManager;
|
||||
cAnimationManager *mpAnimationManager;
|
||||
cVideoManager *mpVideoManager;
|
||||
|
||||
cLanguageFile *mpLanguageFile;
|
||||
|
||||
cMeshManager *mpMeshManager;
|
||||
cMeshLoaderHandler *mpMeshLoaderHandler;
|
||||
|
||||
tEntity2DLoaderMap m_mMapEntity2DLoaders;
|
||||
tArea2DLoaderMap m_mMapArea2DLoaders;
|
||||
|
||||
tEntity3DLoaderMap m_mEntity3DLoaders;
|
||||
iEntity3DLoader *mpDefaultEntity3DLoader;
|
||||
|
||||
tArea3DLoaderMap m_mArea3DLoaders;
|
||||
iArea3DLoader *mpDefaultArea3DLoader;
|
||||
|
||||
tWString mwsEmptyString;
|
||||
};
|
||||
|
||||
} // namespace hpl
|
||||
|
||||
#endif // HPL_RESOURCES_H
|
||||
Reference in New Issue
Block a user