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engines/hpl1/engine/resources/ResourceImage.cpp
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132
engines/hpl1/engine/resources/ResourceImage.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/ResourceImage.h"
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#include "hpl1/engine/graphics/Texture.h"
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#include "hpl1/engine/resources/FrameTexture.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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#define kContractSize (0.001f)
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cResourceImage::cResourceImage(tString asName, cFrameTexture *apFrameTex,
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cFrameBitmap *apFrameBmp, cRect2l aRect,
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cVector2l avSrcSize, int alHandle) : iResourceBase(asName, 0) {
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mpFrameTexture = apFrameTex;
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mpFrameBitmap = apFrameBmp;
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mRect = aRect;
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mvSourceSize = avSrcSize;
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mlHandle = alHandle;
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cVector2f vTexSize = cVector2f((float)mRect.w, (float)mRect.h) /
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cVector2f((float)mvSourceSize.x, (float)mvSourceSize.y);
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cVector2f vTexPos = cVector2f((float)mRect.x, (float)mRect.y) /
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cVector2f((float)mvSourceSize.x, (float)mvSourceSize.y);
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mvVtx.push_back(cVertex(cVector3f(0, 0, 0),
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cVector3f(vTexPos.x + kContractSize, vTexPos.y + kContractSize, 0), cColor(1)));
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mvVtx.push_back(cVertex(cVector3f((float)mRect.w, 0, 0),
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cVector3f(vTexPos.x + vTexSize.x - kContractSize, vTexPos.y + kContractSize, 0),
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cColor(1)));
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mvVtx.push_back(cVertex(cVector3f((float)mRect.w, (float)mRect.h, 0),
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cVector3f(vTexPos.x + vTexSize.x - kContractSize, vTexPos.y + vTexSize.y - kContractSize, 0),
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cColor(1)));
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mvVtx.push_back(cVertex(cVector3f(0, (float)mRect.h, 0),
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cVector3f(vTexPos.x + kContractSize, vTexPos.y + vTexSize.y - kContractSize, 0),
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cColor(1)));
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}
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//-----------------------------------------------------------------------
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cResourceImage::~cResourceImage() {
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mvVtx.clear();
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// mpFrameTexture->DecPicCount();
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mpFrameTexture = NULL;
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mlHandle = -1;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iTexture *cResourceImage::GetTexture() const { return mpFrameTexture->GetTexture(); }
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//-----------------------------------------------------------------------
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tVertexVec cResourceImage::GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize) {
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tVertexVec vTmpVtx = mvVtx;
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if (avSize == cVector2f(-1, -1)) {
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vTmpVtx[1].pos.x = mvVtx[0].pos.x + mRect.w;
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vTmpVtx[2].pos.x = mvVtx[0].pos.x + mRect.w;
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vTmpVtx[2].pos.y = mvVtx[0].pos.y + mRect.h;
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vTmpVtx[3].pos.y = mvVtx[0].pos.y + mRect.h;
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} else {
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vTmpVtx[1].pos.x = mvVtx[0].pos.x + avSize.x;
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vTmpVtx[2].pos.x = mvVtx[0].pos.x + avSize.x;
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vTmpVtx[2].pos.y = mvVtx[0].pos.y + avSize.y;
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vTmpVtx[3].pos.y = mvVtx[0].pos.y + avSize.y;
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}
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for (int i = 0; i < 4; i++)
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vTmpVtx[i].pos += avPos;
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return vTmpVtx;
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}
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//-----------------------------------------------------------------------
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bool cResourceImage::reload() {
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return false;
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}
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//-----------------------------------------------------------------------
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void cResourceImage::unload() {
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}
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//-----------------------------------------------------------------------
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void cResourceImage::destroy() {
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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