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engines/hpl1/engine/resources/ResourceBase.cpp
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63
engines/hpl1/engine/resources/ResourceBase.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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bool iResourceBase::mbLogCreateAndDelete = false;
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iResourceBase::iResourceBase(tString asName, unsigned long alPrio) {
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mlTime = 0; //(unsigned long)time(NULL);
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mlPrio = alPrio;
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mlHandle = 0;
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mlUserCount = 0;
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msName = asName;
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mbLogDestruction = false;
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}
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iResourceBase::~iResourceBase() {
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if (mbLogDestruction && mbLogCreateAndDelete)
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Log(" Destroyed resource '%s'\n", msName.c_str());
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}
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//-----------------------------------------------------------------------
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void iResourceBase::IncUserCount() {
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mlUserCount++;
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mlTime = 0; //(unsigned long)time(NULL);
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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