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engines/hpl1/engine/resources/ParticleManager.h
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86
engines/hpl1/engine/resources/ParticleManager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PARTICLE_SYSTEM_MANAGER_H
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#define HPL_PARTICLE_SYSTEM_MANAGER_H
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#include "hpl1/engine/resources/ResourceManager.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class cGraphics;
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class cResources;
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class iParticleSystem2D;
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class cParticleSystem3D;
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class cParticleSystemData3D;
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//----------------------------------------------------
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typedef Common::StableMap<tString, cParticleSystemData3D *> tParticleSystemData3DMap;
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typedef tParticleSystemData3DMap::iterator tParticleSystemData3DMapIt;
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//----------------------------------------------------
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class cParticleManager : public iResourceManager {
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public:
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cParticleManager(cGraphics *apGraphics, cResources *apResources);
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~cParticleManager();
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/**
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* NOT USED! For now that is... there is no need for it since particle systems are not really
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* resources, yet
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* \param asName
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* \return
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*/
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iResourceBase *Create(const tString &asName);
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iParticleSystem2D *CreatePS2D(const tString &asName, cVector3f avSize);
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cParticleSystem3D *CreatePS3D(const tString &asName, const tString &asType, cVector3f avSize,
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const cMatrixf &a_mtxTransform);
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void AddData3D(cParticleSystemData3D *apData);
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void Preload(const tString &asFile);
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void Destroy(iResourceBase *apResource);
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void Unload(iResourceBase *apResource);
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private:
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cGraphics *mpGraphics;
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cResources *mpResources;
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Common::List<cParticleSystem3D *> mlstSystems;
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// tParticleSystemData3DMap m_mapData3D;
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};
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} // namespace hpl
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#endif // HPL_PARTICLE_SYSTEM_MANAGER_H
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