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engines/hpl1/engine/resources/ParticleManager.cpp
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202
engines/hpl1/engine/resources/ParticleManager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/ParticleManager.h"
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#include "hpl1/engine/graphics/Graphics.h"
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#include "hpl1/engine/graphics/ParticleSystem3D.h"
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#include "hpl1/engine/resources/FileSearcher.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cParticleManager::cParticleManager(cGraphics *apGraphics, cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem()) {
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mpGraphics = apGraphics;
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mpResources = apResources;
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}
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cParticleManager::~cParticleManager() {
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tResourceHandleMapIt it = m_mapHandleResources.begin();
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for (; it != m_mapHandleResources.end(); ++it) {
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iResourceBase *pResource = it->second;
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while (pResource->HasUsers())
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pResource->DecUserCount();
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}
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DestroyUnused(0);
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Log(" Done with particles\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iResourceBase *cParticleManager::Create(const tString &asName) {
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return NULL;
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}
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//-----------------------------------------------------------------------
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iParticleSystem2D *cParticleManager::CreatePS2D(const tString &asName, cVector3f avSize) {
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/*tParticleSystemDataMapIt it = m_mapData.find(asName);
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if(it == m_mapData.end()) return NULL;
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iParticleSystemData *pData = it->second;
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//Is name needed?..nahh
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iParticleSystem* pPart = pData->Create("",avSize);
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pPart->SetDataName(asName);
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pPart->SetDataSize(avSize);
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if(pPart->GetType() == eParticleSystemType_2D)
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return static_cast<iParticleSystem2D*>(pPart);
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else
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{
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hplDelete(pPart);
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return NULL;
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}*/
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return NULL;
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}
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//-----------------------------------------------------------------------
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cParticleSystem3D *cParticleManager::CreatePS3D(const tString &asName, const tString &asType,
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cVector3f avSize, const cMatrixf &a_mtxTransform) {
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cParticleSystemData3D *pData = NULL;
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tString sTypeName = cString::SetFileExt(cString::ToLowerCase(asType), "");
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// tParticleSystemData3DMapIt it = m_mapData3D.find(sTypeName);
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// if(it == m_mapData3D.end())
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pData = static_cast<cParticleSystemData3D *>(GetByName(sTypeName));
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if (pData == NULL) {
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tString sFile = cString::SetFileExt(asType, "ps");
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tString sPath = mpFileSearcher->GetFilePath(sFile);
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if (sPath == "") {
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Error("Couldn't find particle system file '%s'\n", sFile.c_str());
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return NULL;
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}
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cParticleSystemData3D *pPSData = hplNew(cParticleSystemData3D, (sTypeName,
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mpResources, mpGraphics));
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if (pPSData->LoadFromFile(sPath) == false) {
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Error("Can't load data from particle system file '%s'\n", sTypeName.c_str());
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hplDelete(pPSData);
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return NULL;
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}
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AddData3D(pPSData);
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pData = pPSData;
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}
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pData->IncUserCount();
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cParticleSystem3D *pPS = pData->Create(asName, avSize, a_mtxTransform);
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pPS->SetDataName(asType);
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pPS->SetDataSize(avSize);
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pPS->SetParticleManager(this);
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return pPS;
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}
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//-----------------------------------------------------------------------
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void cParticleManager::AddData3D(cParticleSystemData3D *apData) {
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AddResource(apData);
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// m.insert(tParticleSystemData3DMap::value_type(cString::ToLowerCase(apData->GetName()),
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// apData));
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}
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//-----------------------------------------------------------------------
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void cParticleManager::Preload(const tString &asFile) {
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tString sTypeName = cString::SetFileExt(cString::ToLowerCase(asFile), "");
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// tParticleSystemData3DMapIt it = m_mapData3D.find(sTypeName);
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// if(it == m_mapData3D.end())
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cParticleSystemData3D *pData = static_cast<cParticleSystemData3D *>(GetByName(sTypeName));
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if (pData == NULL) {
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tString sFile = cString::SetFileExt(asFile, "ps");
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tString sPath = mpFileSearcher->GetFilePath(sFile);
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if (sPath == "") {
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Error("Couldn't find particle system file '%s'\n", sFile.c_str());
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return;
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}
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cParticleSystemData3D *pPSData = hplNew(cParticleSystemData3D, (sTypeName,
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mpResources, mpGraphics));
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if (pPSData->LoadFromFile(sPath) == false) {
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Error("Can't load data from particle system file '%s'\n", sTypeName.c_str());
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hplDelete(pPSData);
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return;
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}
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AddData3D(pPSData);
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}
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}
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//-----------------------------------------------------------------------
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void cParticleManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cParticleManager::Destroy(iResourceBase *apResource) {
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if (apResource->HasUsers()) {
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apResource->DecUserCount();
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}
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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