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148
engines/hpl1/engine/resources/MeshManager.cpp
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148
engines/hpl1/engine/resources/MeshManager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/MeshManager.h"
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#include "hpl1/engine/graphics/Mesh.h"
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#include "hpl1/engine/resources/FileSearcher.h"
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#include "hpl1/engine/resources/MeshLoaderHandler.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/System.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMeshManager::cMeshManager(cGraphics *apGraphic, cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem()) {
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mpGraphics = apGraphic;
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mpResources = apResources;
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}
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cMeshManager::~cMeshManager() {
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DestroyAll();
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Log(" Done with meshes\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMesh *cMeshManager::CreateMesh(const tString &asName) {
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tString sPath;
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cMesh *pMesh;
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tString asNewName;
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BeginLoad(asName);
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asNewName = asName; // cString::SetFileExt(asName,"mesh");
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// If the file is missing an extension, search for an existing file.
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if (cString::GetFileExt(asNewName) == "") {
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bool bFound = false;
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tStringVec *pTypes = mpResources->GetMeshLoaderHandler()->GetSupportedTypes();
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for (size_t i = 0; i < pTypes->size(); i++) {
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asNewName = cString::SetFileExt(asNewName, (*pTypes)[i]);
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tString sPath2 = mpResources->GetFileSearcher()->GetFilePath(asNewName);
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if (sPath2 != "") {
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bFound = true;
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break;
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}
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}
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if (bFound == false) {
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Error("Couldn't create mesh '%s'\n", asName.c_str());
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EndLoad();
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return NULL;
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}
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}
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pMesh = static_cast<cMesh *>(this->FindLoadedResource(asNewName, sPath));
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if (pMesh == NULL && sPath != "") {
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pMesh = mpResources->GetMeshLoaderHandler()->LoadMesh(sPath, 0);
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if (pMesh == NULL) {
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EndLoad();
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return NULL;
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}
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AddResource(pMesh);
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}
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if (pMesh)
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pMesh->IncUserCount();
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else
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Error("Couldn't create mesh '%s'\n", asNewName.c_str());
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EndLoad();
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return pMesh;
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}
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//-----------------------------------------------------------------------
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iResourceBase *cMeshManager::Create(const tString &asName) {
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return CreateMesh(asName);
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}
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//-----------------------------------------------------------------------
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void cMeshManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cMeshManager::Destroy(iResourceBase *apResource) {
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apResource->DecUserCount();
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if (apResource->HasUsers() == false) {
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RemoveResource(apResource);
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hplDelete(apResource);
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}
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}
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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