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engines/hpl1/engine/resources/MeshLoaderHandler.h
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77
engines/hpl1/engine/resources/MeshLoaderHandler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_MESH_LOADER_HANDLER_H
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#define HPL_MESH_LOADER_HANDLER_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/list.h"
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#include "hpl1/engine/resources/MeshLoader.h"
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namespace hpl {
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class cMesh;
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class iMeshLoader;
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class cResources;
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class cWorld3D;
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class cScene;
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class cAnimation;
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typedef Common::List<iMeshLoader *> tMeshLoaderList;
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typedef tMeshLoaderList::iterator tMeshLoaderListIt;
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class cMeshLoaderHandler {
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public:
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cMeshLoaderHandler(cResources *apResources, cScene *apScene);
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~cMeshLoaderHandler();
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cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
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bool SaveMesh(cMesh *apMesh, const tString &asFile);
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cWorld3D *LoadWorld(const tString &asFile, tWorldLoadFlag aFlags);
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cAnimation *LoadAnimation(const tString &asFile);
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void AddLoader(iMeshLoader *apLoader);
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tStringVec *GetSupportedTypes() { return &mvSupportedTypes; }
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private:
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tStringVec mvSupportedTypes;
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tMeshLoaderList mlstLoaders;
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cResources *mpResources;
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cScene *mpScene;
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};
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} // namespace hpl
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#endif // HPL_MESH_LOADER_HANDLER_H
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