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engines/hpl1/engine/resources/MeshLoaderHandler.cpp
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155
engines/hpl1/engine/resources/MeshLoaderHandler.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/MeshLoaderHandler.h"
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#include "hpl1/engine/resources/MeshLoader.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/scene/Scene.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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bool iMeshLoader::mbRestricStaticLightToSector = false;
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bool iMeshLoader::mbUseFastMaterial = false;
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMeshLoaderHandler::cMeshLoaderHandler(cResources *apResources, cScene *apScene) {
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mpResources = apResources;
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mpScene = apScene;
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}
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//-----------------------------------------------------------------------
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cMeshLoaderHandler::~cMeshLoaderHandler() {
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tMeshLoaderListIt it = mlstLoaders.begin();
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for (; it != mlstLoaders.end(); it++) {
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hplDelete(*it);
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}
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mlstLoaders.clear();
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMesh *cMeshLoaderHandler::LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) {
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tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
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tMeshLoaderListIt it = mlstLoaders.begin();
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for (; it != mlstLoaders.end(); it++) {
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iMeshLoader *pLoader = *it;
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if (pLoader->IsSupported(sType)) {
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return pLoader->LoadMesh(asFile, aFlags);
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}
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}
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Log("No loader for '%s' found!\n", sType.c_str());
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return NULL;
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}
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//-----------------------------------------------------------------------
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bool cMeshLoaderHandler::SaveMesh(cMesh *apMesh, const tString &asFile) {
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tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
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tMeshLoaderListIt it = mlstLoaders.begin();
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for (; it != mlstLoaders.end(); it++) {
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iMeshLoader *pLoader = *it;
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if (pLoader->IsSupported(sType)) {
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return pLoader->SaveMesh(apMesh, asFile);
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}
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}
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Log("No loader for '%s' found!\n", sType.c_str());
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return false;
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}
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//-----------------------------------------------------------------------
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cWorld3D *cMeshLoaderHandler::LoadWorld(const tString &asFile, tWorldLoadFlag aFlags) {
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tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
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tMeshLoaderListIt it = mlstLoaders.begin();
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for (; it != mlstLoaders.end(); it++) {
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iMeshLoader *pLoader = *it;
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if (pLoader->IsSupported(sType)) {
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return pLoader->LoadWorld(asFile, mpScene, aFlags);
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}
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}
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Log("No loader for '%s' found!\n", sType.c_str());
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return NULL;
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}
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//-----------------------------------------------------------------------
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cAnimation *cMeshLoaderHandler::LoadAnimation(const tString &asFile) {
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tString sType = cString::ToLowerCase(cString::GetFileExt(asFile));
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tMeshLoaderListIt it = mlstLoaders.begin();
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for (; it != mlstLoaders.end(); it++) {
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iMeshLoader *pLoader = *it;
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if (pLoader->IsSupported(sType)) {
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return pLoader->LoadAnimation(asFile);
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}
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}
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Log("No loader for '%s' found!\n", sType.c_str());
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return NULL;
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}
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//-----------------------------------------------------------------------
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void cMeshLoaderHandler::AddLoader(iMeshLoader *apLoader) {
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mlstLoaders.push_back(apLoader);
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apLoader->mpMaterialManager = mpResources->GetMaterialManager();
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apLoader->mpMeshManager = mpResources->GetMeshManager();
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apLoader->mpAnimationManager = mpResources->GetAnimationManager();
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apLoader->mpSystem = mpScene->GetSystem();
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apLoader->AddSupportedTypes(&mvSupportedTypes);
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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