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engines/hpl1/engine/resources/MeshLoader.h
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95
engines/hpl1/engine/resources/MeshLoader.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_MESH_LOADER_H
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#define HPL_MESH_LOADER_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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typedef tFlag tWorldLoadFlag;
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#define eWorldLoadFlag_NoLights (0x00000001)
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#define eWorldLoadFlag_NoEntities (0x00000002)
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#define eWorldLoadFlag_NoGameEntities (0x00000004)
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typedef tFlag tMeshLoadFlag;
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#define eMeshLoadFlag_NoGeometry (0x00000001)
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class cMesh;
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class cResources;
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class cMaterialManager;
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class cMeshManager;
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class cAnimationManager;
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class cMeshLoaderHandler;
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class iLowLevelGraphics;
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class cWorld3D;
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class cScene;
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class cAnimation;
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class cSystem;
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class iMeshLoader {
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friend class cMeshLoaderHandler;
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public:
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iMeshLoader(iLowLevelGraphics *apLowLevelGraphics)
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: mpLowLevelGraphics(apLowLevelGraphics) {}
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virtual ~iMeshLoader() = default;
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virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0;
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virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0;
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virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0;
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virtual cAnimation *LoadAnimation(const tString &asFile) = 0;
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virtual bool IsSupported(const tString asFileType) = 0;
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virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0;
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static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; }
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static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; }
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protected:
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cMaterialManager *mpMaterialManager;
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cMeshManager *mpMeshManager;
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cAnimationManager *mpAnimationManager;
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iLowLevelGraphics *mpLowLevelGraphics;
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cSystem *mpSystem;
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static bool mbRestricStaticLightToSector;
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static bool mbUseFastMaterial;
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};
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} // namespace hpl
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#endif // HPL_MESH_LOADER_H
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