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engines/hpl1/engine/resources/MaterialManager.h
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89
engines/hpl1/engine/resources/MaterialManager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_MATERIAL_MANAGER_H
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#define HPL_MATERIAL_MANAGER_H
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/graphics/Texture.h"
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#include "hpl1/engine/resources/ResourceManager.h"
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namespace hpl {
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class cGraphics;
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class cResources;
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class iMaterial;
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class cMaterialManager : public iResourceManager {
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public:
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cMaterialManager(cGraphics *apGraphics, cResources *apResources);
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~cMaterialManager();
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iResourceBase *Create(const tString &asName);
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iMaterial *CreateMaterial(const tString &asName);
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void Update(float afTimeStep);
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void Destroy(iResourceBase *apResource);
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void Unload(iResourceBase *apResource);
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void SetTextureSizeLevel(unsigned int alLevel) { mlTextureSizeLevel = alLevel; }
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int GetTextureSizeLevel() { return mlTextureSizeLevel; }
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void SetTextureFilter(eTextureFilter aFilter);
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eTextureFilter GetTextureFilter() { return mTextureFilter; }
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void SetTextureAnisotropy(float afX);
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float GetTextureAnisotropy() { return mfTextureAnisotropy; }
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tString GetPhysicsMaterialName(const tString &asName);
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private:
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iMaterial *LoadFromFile(const tString &asName, const tString &asPath);
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eTextureTarget GetTarget(const tString &asType);
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tString GetTextureString(eMaterialTexture aType);
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eTextureWrap GetWrap(const tString &asType);
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eTextureAnimMode GetAnimMode(const tString &asType);
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unsigned int mlTextureSizeLevel;
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eTextureFilter mTextureFilter;
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float mfTextureAnisotropy;
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tStringList mlstFileFormats;
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tStringVec mvCubeSideSuffixes;
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cGraphics *mpGraphics;
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cResources *mpResources;
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int mlIdCounter;
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};
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} // namespace hpl
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#endif // HPL_MATERIAL_MANAGER_H
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