Initial commit
This commit is contained in:
64
engines/hpl1/engine/resources/GpuProgramManager.h
Normal file
64
engines/hpl1/engine/resources/GpuProgramManager.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#ifndef HPL_GPU_PROGRAM_MANAGER_H
|
||||
#define HPL_GPU_PROGRAM_MANAGER_H
|
||||
|
||||
#include "hpl1/engine/resources/ResourceManager.h"
|
||||
|
||||
#include "hpl1/engine/graphics/GPUProgram.h"
|
||||
|
||||
namespace hpl {
|
||||
|
||||
class iLowLevelGraphics;
|
||||
|
||||
class cGpuProgramManager : public iResourceManager {
|
||||
public:
|
||||
cGpuProgramManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics,
|
||||
LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem);
|
||||
~cGpuProgramManager();
|
||||
|
||||
iResourceBase *Create(const tString &asName);
|
||||
/**
|
||||
* Creates a new GPU program
|
||||
* \param asName name of the program
|
||||
* \param asEntry the entry point of the program (usually "main")
|
||||
* \param aType type of the program
|
||||
* \return
|
||||
*/
|
||||
iGpuProgram *CreateProgram(const tString &vertex, const tString &fragment, eGpuProgramType aType = eGpuProgramType_LastEnum);
|
||||
|
||||
void Destroy(iResourceBase *apResource);
|
||||
void Unload(iResourceBase *apResource);
|
||||
|
||||
private:
|
||||
iLowLevelGraphics *mpLowLevelGraphics;
|
||||
};
|
||||
|
||||
} // namespace hpl
|
||||
|
||||
#endif // HPL_GPU_PROGRAM_MANAGER_H
|
||||
Reference in New Issue
Block a user