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engines/hpl1/engine/resources/FrameBitmap.h
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91
engines/hpl1/engine/resources/FrameBitmap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_FRAMEBITMAP_H
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#define HPL_FRAMEBITMAP_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/FrameBase.h"
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#include "hpl1/engine/system/BinTree.h"
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namespace hpl {
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class cFrameTexture;
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class cResourceImage;
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class Bitmap2D;
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// The frames bitmap + rect class
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class cFBitmapRect {
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public:
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cFBitmapRect() { mlHandle = -1; }
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cFBitmapRect(int x, int y, int w, int h, int alHandle) {
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mRect = cRect2l(x, y, w, h);
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mlHandle = alHandle;
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}
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cRect2l mRect;
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int mlHandle;
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};
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typedef BinTree<cFBitmapRect> tRectTree;
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typedef BinTreeNode<cFBitmapRect> tRectTreeNode;
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typedef Common::List<tRectTreeNode *> tRectTreeNodeList;
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typedef tRectTreeNodeList::iterator tRectTreeNodeListIt;
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class cFrameBitmap : public iFrameBase {
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public:
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cFrameBitmap(Bitmap2D *apBitmap, cFrameTexture *apFrmTex, int alHandle);
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~cFrameBitmap();
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cResourceImage *AddBitmap(Bitmap2D *apSrc);
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bool MinimumFit(cRect2l aSrc, cRect2l aDest);
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bool IsFull();
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bool IsUpdated();
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bool IsLocked() const { return mbIsLocked; }
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void SetLocked(bool abX) { mbIsLocked = abX; }
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bool FlushToTexture();
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cFrameTexture *GetFrameTexture() { return mpFrameTexture; }
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int GetHandle() const { return mlHandle; }
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private:
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Bitmap2D *mpBitmap;
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cFrameTexture *mpFrameTexture;
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tRectTree mRects;
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int mlMinHole;
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int mlHandle;
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bool mbIsFull;
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bool mbIsUpdated;
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bool mbIsLocked;
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};
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} // namespace hpl
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#endif // HPL_FRAMEBITMAP_H
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