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152
engines/hpl1/engine/resources/FontManager.cpp
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152
engines/hpl1/engine/resources/FontManager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/FontManager.h"
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#include "hpl1/engine/graphics/Graphics.h"
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#include "hpl1/engine/graphics/LowLevelGraphics.h"
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#include "hpl1/engine/resources/ImageManager.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "hpl1/engine/graphics/font_data.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cFontManager::cFontManager(cGraphics *apGraphics, cGui *apGui, cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem()) {
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mpGraphics = apGraphics;
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mpResources = apResources;
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mpGui = apGui;
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}
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cFontManager::~cFontManager() {
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DestroyAll();
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Log(" Done with fonts\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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FontData *cFontManager::CreateFontData(const tString &asName, int alSize, unsigned short alFirstChar,
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unsigned short alLastChar) {
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tString sPath;
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FontData *pFont;
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tString asNewName = cString::ToLowerCase(asName);
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BeginLoad(asName);
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// asNewName = cString::SetFileExt(asName,"ttf");
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pFont = static_cast<FontData *>(this->FindLoadedResource(asNewName, sPath));
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if (pFont == NULL && sPath != "") {
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pFont = mpGraphics->GetLowLevel()->CreateFontData(asNewName);
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pFont->setUp(mpGraphics->GetDrawer(), mpLowLevelResources, mpGui);
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tString sExt = cString::ToLowerCase(cString::GetFileExt(asName));
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// True Type Font
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if (sExt == "ttf") {
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if (pFont->createFromFontFile(sPath, alSize, alFirstChar, alLastChar) == false) {
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hplDelete(pFont);
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EndLoad();
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return NULL;
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}
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}
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// Angel code font type
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else if (sExt == "fnt") {
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if (pFont->createFromBitmapFile(sPath) == false) {
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hplDelete(pFont);
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EndLoad();
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return NULL;
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}
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} else {
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Error("Font '%s' has an unknown extension!\n", asName.c_str());
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hplDelete(pFont);
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EndLoad();
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return NULL;
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}
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// mpResources->GetImageManager()->FlushAll();
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AddResource(pFont);
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}
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if (pFont)
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pFont->IncUserCount();
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else
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Error("Couldn't create font '%s'\n", asNewName.c_str());
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EndLoad();
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return pFont;
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}
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//-----------------------------------------------------------------------
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iResourceBase *cFontManager::Create(const tString &asName) {
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return CreateFontData(asName, 16, 32, 255);
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}
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//-----------------------------------------------------------------------
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void cFontManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cFontManager::Destroy(iResourceBase *apResource) {
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apResource->DecUserCount();
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if (apResource->HasUsers() == false) {
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RemoveResource(apResource);
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hplDelete(apResource);
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}
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}
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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