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engines/hpl1/engine/resources/EntityLoader_Object.h
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engines/hpl1/engine/resources/EntityLoader_Object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_ENTITY_LOADER_OBJECT_H
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#define HPL_ENTITY_LOADER_OBJECT_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "hpl1/engine/resources/Resources.h"
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class TiXmlElement;
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namespace hpl {
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class iPhysicsBody;
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class iPhysicsJoint;
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class iPhysicsWorld;
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class cMesh;
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class cMeshEntity;
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class cParticleSystem3D;
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class cBillboard;
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class cBeam;
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class cSoundEntity;
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class iLight3D;
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class cEntityLoader_Object : public iEntity3DLoader {
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public:
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cEntityLoader_Object(const tString &asName) : iEntity3DLoader(asName) {}
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virtual ~cEntityLoader_Object() {}
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iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
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cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences);
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protected:
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virtual void BeforeLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
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virtual void AfterLoad(TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform, cWorld3D *apWorld){};
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void SetBodyProperties(iPhysicsBody *apBody, TiXmlElement *apPhysicsElem);
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void SetJointProperties(iPhysicsJoint *apJoint, TiXmlElement *apJointElem, cWorld3D *apWorld);
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void LoadController(iPhysicsJoint *apJoint, iPhysicsWorld *apPhysicsWorld, TiXmlElement *apElem);
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eAnimationEventType GetAnimationEventType(const char *apString);
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tString msSubType;
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tString msName;
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tString msFileName;
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Common::Array<iPhysicsBody *> mvBodies;
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Common::Array<iPhysicsJoint *> mvJoints;
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Common::Array<iLight3D *> mvLights;
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Common::Array<cParticleSystem3D *> mvParticleSystems;
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Common::Array<cBillboard *> mvBillboards;
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Common::Array<cBeam *> mvBeams;
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Common::Array<cSoundEntity *> mvSoundEntities;
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cMeshEntity *mpEntity;
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cMesh *mpMesh;
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};
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} // namespace hpl
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#endif // HPL_ENTITY_LOADER_OBJECT_H
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