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engines/hpl1/engine/physics/PhysicsJoint.h
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311
engines/hpl1/engine/physics/PhysicsJoint.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PHYSICS_JOINT_H
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#define HPL_PHYSICS_JOINT_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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#include "hpl1/engine/game/SaveGame.h"
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#include "hpl1/engine/physics/PhysicsController.h"
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namespace hpl {
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class iPhysicsBody;
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class iPhysicsWorld;
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class cSoundEntity;
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class iPhysicsJoint;
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class iPhysicsController;
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typedef Common::StableMap<tString, iPhysicsController *> tPhysicsControllerMap;
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typedef tPhysicsControllerMap::iterator tPhysicsControllerMapIt;
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typedef cSTLMapIterator<iPhysicsController *, tPhysicsControllerMap, tPhysicsControllerMapIt> cPhysicsControllerIterator;
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//-----------------------------------
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enum ePhysicsJointType {
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ePhysicsJointType_Ball,
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ePhysicsJointType_Hinge,
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ePhysicsJointType_Slider,
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ePhysicsJointType_Screw,
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ePhysicsJointType_LastEnum
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};
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//-----------------------------------
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enum ePhysicsJointSpeed {
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ePhysicsJointSpeed_Linear,
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ePhysicsJointSpeed_Angular,
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ePhysicsJointSpeed_LastEnum
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};
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//-----------------------------------
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class cJointLimitEffect : public iSerializable {
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kSerializableClassInit(cJointLimitEffect) public : tString msSound;
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float mfMinSpeed;
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float mfMaxSpeed;
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};
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//-----------------------------------
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class iPhysicsJointCallback {
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public:
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virtual ~iPhysicsJointCallback() {}
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virtual void OnMinLimit(iPhysicsJoint *apJoint) = 0;
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virtual void OnMaxLimit(iPhysicsJoint *apJoint) = 0;
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// Ugly trick to support joint script callback.
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virtual bool IsScript() { return false; }
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};
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//-----------------------------------
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kSaveData_BaseClass(iPhysicsJoint) {
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kSaveData_ClassInit(iPhysicsJoint) public : tString msName;
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int mlParentBodyId;
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int mlChildBodyId;
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cMatrixf m_mtxParentBodySetup;
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cMatrixf m_mtxChildBodySetup;
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cVector3f mvPinDir;
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cVector3f mvStartPivotPoint;
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cContainerList<cSaveData_iPhysicsController> mlstControllers;
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cJointLimitEffect mMaxLimit;
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cJointLimitEffect mMinLimit;
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tString msMoveSound;
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float mfMinMoveSpeed;
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float mfMinMoveFreq;
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float mfMinMoveFreqSpeed;
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float mfMinMoveVolume;
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float mfMaxMoveFreq;
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float mfMaxMoveFreqSpeed;
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float mfMaxMoveVolume;
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float mfMiddleMoveSpeed;
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float mfMiddleMoveVolume;
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int mMoveSpeedType;
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bool mbBreakable;
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float mfBreakForce;
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tString msBreakSound;
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bool mbBroken;
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tString msCallbackMaxFunc;
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tString msCallbackMinFunc;
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bool mbAutoDeleteCallback;
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};
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//-----------------------------------
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class iPhysicsJoint : public iSaveObject {
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typedef iSaveObject super;
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public:
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iPhysicsJoint(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
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iPhysicsWorld *apWorld, const cVector3f &avPivotPoint);
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virtual ~iPhysicsJoint();
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const tString &GetName() { return msName; }
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iPhysicsBody *GetParentBody() { return mpParentBody; }
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iPhysicsBody *GetChildBody() { return mpChildBody; }
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void RemoveBody(iPhysicsBody *apBody);
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cVector3f GetPivotPoint() { return mvPivotPoint; }
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cVector3f GetPinDir() { return mvPinDir; }
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virtual ePhysicsJointType GetType() = 0;
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virtual void SetCollideBodies(bool abX) = 0;
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virtual bool GetCollideBodies() = 0;
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virtual void SetStiffness(float afX) = 0;
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virtual float GetStiffness() = 0;
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virtual cVector3f GetVelocity() = 0;
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virtual cVector3f GetAngularVelocity() = 0;
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virtual cVector3f GetForce() = 0;
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virtual float GetDistance() = 0;
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virtual float GetAngle() = 0;
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cJointLimitEffect *GetMaxLimit() { return &mMaxLimit; }
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cJointLimitEffect *GetMinLimit() { return &mMinLimit; }
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void SetMoveSound(tString &asName) { msMoveSound = asName; }
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void SetMoveSpeedType(ePhysicsJointSpeed aType) { mMoveSpeedType = aType; }
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void SetMinMoveSpeed(float afX) { mfMinMoveSpeed = afX; }
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void SetMinMoveFreq(float afX) { mfMinMoveFreq = afX; }
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void SetMinMoveFreqSpeed(float afX) { mfMinMoveFreqSpeed = afX; }
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void SetMinMoveVolume(float afX) { mfMinMoveVolume = afX; }
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void SetMaxMoveFreq(float afX) { mfMaxMoveFreq = afX; }
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void SetMaxMoveVolume(float afX) { mfMaxMoveVolume = afX; }
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void SetMaxMoveFreqSpeed(float afX) { mfMaxMoveFreqSpeed = afX; }
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void SetMiddleMoveSpeed(float afX) { mfMiddleMoveSpeed = afX; }
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void SetMiddleMoveVolume(float afX) { mfMiddleMoveVolume = afX; }
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void SetCallback(iPhysicsJointCallback *apCallback, bool abAutoDelete) {
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mpCallback = apCallback;
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mbAutoDeleteCallback = abAutoDelete;
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}
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iPhysicsJointCallback *GetCallback() { return mpCallback; }
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bool CheckBreakage();
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void SetBreakable(bool abX) { mbBreakable = abX; }
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bool IsBreakable() { return mbBreakable; }
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void SetBreakForce(float afForce) { mfBreakForce = afForce; }
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float GetBreakForce() { return mfBreakForce; }
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void SetBreakSound(const tString &asSound) { msBreakSound = asSound; }
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void SetLimitAutoSleep(bool abX) { mbLimitAutoSleep = abX; }
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void SetLimitAutoSleepDist(float afX) { mfLimitAutoSleepDist = afX; }
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void SetLimitAutoSleepNumSteps(int alX) { mlLimitAutoSleepNumSteps = alX; }
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bool GetLimitAutoSleep() { return mbLimitAutoSleep; }
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float GetLimitAutoSleepDist() { return mfLimitAutoSleepDist; }
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int GetLimitAutoSleepNumSteps() { return mlLimitAutoSleepNumSteps; }
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void SetStickyMinDistance(float afX) { mfStickyMinDistance = afX; }
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void SetStickyMaxDistance(float afX) { mfStickyMaxDistance = afX; }
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float GetStickyMinDistance() { return mfStickyMinDistance; }
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float GetStickyMaxDistance() { return mfStickyMaxDistance; }
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void Break();
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bool IsBroken() { return mbBroken; }
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void SetUserData(void *apUserData) { mpUserData = apUserData; }
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void AddController(iPhysicsController *apController);
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iPhysicsController *GetController(const tString &asName);
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bool ChangeController(const tString &asName);
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cPhysicsControllerIterator GetControllerIterator();
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void SetAllControllersPaused(bool abX);
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void OnPhysicsUpdate();
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void SetSound(cSoundEntity *apSound) { mpSound = apSound; }
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cSoundEntity *GetSound() { return mpSound; }
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// SaveObject implementation
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virtual iSaveData *CreateSaveData();
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virtual void SaveToSaveData(iSaveData *apSaveData);
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virtual void LoadFromSaveData(iSaveData *apSaveData);
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virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
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protected:
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tString msName;
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iPhysicsBody *mpParentBody;
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iPhysicsBody *mpChildBody;
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iPhysicsWorld *mpWorld;
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cMatrixf m_mtxParentBodySetup;
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cMatrixf m_mtxChildBodySetup;
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cVector3f mvPinDir;
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cVector3f mvPivotPoint;
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cVector3f mvStartPivotPoint;
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cVector3f mvLocalPivot;
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float mfStickyMinDistance;
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float mfStickyMaxDistance;
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tPhysicsControllerMap m_mapControllers;
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cJointLimitEffect mMaxLimit;
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cJointLimitEffect mMinLimit;
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int mlSpeedCount;
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cMatrixf m_mtxPrevChild;
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cMatrixf m_mtxPrevParent;
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tString msMoveSound;
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float mfMinMoveSpeed;
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float mfMinMoveFreq;
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float mfMinMoveFreqSpeed;
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float mfMinMoveVolume;
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float mfMaxMoveFreq;
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float mfMaxMoveFreqSpeed;
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float mfMaxMoveVolume;
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float mfMiddleMoveSpeed;
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float mfMiddleMoveVolume;
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ePhysicsJointSpeed mMoveSpeedType;
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bool mbBreakable;
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float mfBreakForce;
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tString msBreakSound;
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bool mbBroken;
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bool mbLimitAutoSleep;
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float mfLimitAutoSleepDist;
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int mlLimitAutoSleepNumSteps;
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cSoundEntity *mpSound;
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bool mbHasCollided;
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iPhysicsJointCallback *mpCallback;
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bool mbAutoDeleteCallback;
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int mlLimitStepCount;
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void *mpUserData;
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static void CheckLimitAutoSleep(iPhysicsJoint *apJoint, const float afMin, const float afMax,
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const float afDist);
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void OnMaxLimit();
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void OnMinLimit();
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void OnNoLimit();
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void CalcSoundFreq(float afSpeed, float *apFreq, float *apVol);
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void LimitEffect(cJointLimitEffect *pEffect);
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};
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} // namespace hpl
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#endif // HPL_PHYSICS_JOINT_H
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