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engines/hpl1/engine/physics/CollideShape.h
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94
engines/hpl1/engine/physics/CollideShape.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDE_SHAPE_H
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#define HPL_COLLIDE_SHAPE_H
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#include "hpl1/engine/math/BoundingVolume.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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enum eCollideShapeType {
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eCollideShapeType_Null,
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eCollideShapeType_Box,
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eCollideShapeType_Sphere,
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eCollideShapeType_Cylinder,
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eCollideShapeType_Capsule,
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eCollideShapeType_ConvexHull,
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eCollideShapeType_Mesh,
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eCollideShapeType_Compound,
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eCollideShapeType_LastEnum
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};
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class iPhysicsWorld;
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class iCollideShape {
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public:
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iCollideShape(iPhysicsWorld *apWorld) : mlUserCount(0), mpWorld(apWorld) {}
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virtual ~iCollideShape() {}
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virtual iCollideShape *GetSubShape(int alIdx) = 0;
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virtual int GetSubShapeNum() = 0;
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cVector3f GetSize() { return mvSize; }
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float GetRadius() { return mvSize.x; }
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float GetHeight() { return mvSize.y; }
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float GetWidth() { return mvSize.x; }
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float GetDepth() { return mvSize.z; }
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const cMatrixf &GetOffset() { return m_mtxOffset; }
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eCollideShapeType GetType() { return mType; }
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void IncUserCount() { mlUserCount++; }
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void DecUserCount() { mlUserCount--; }
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bool HasUsers() { return mlUserCount > 0; }
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int GetUserCount() { return mlUserCount; }
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float GetVolume() { return mfVolume; }
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cBoundingVolume &GetBoundingVolume() { return mBoundingVolume; }
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protected:
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cVector3f mvSize;
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eCollideShapeType mType;
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cMatrixf m_mtxOffset;
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int mlUserCount;
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iPhysicsWorld *mpWorld;
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float mfVolume;
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cBoundingVolume mBoundingVolume;
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};
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} // namespace hpl
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#endif // HPL_COLLIDE_SHAPE_H
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