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engines/hpl1/engine/math/Frustum.h
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125
engines/hpl1/engine/math/Frustum.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_FRUSTUM_H
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#define HPL_FRUSTUM_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/BoundingVolume.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iLowLevelGraphics;
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enum eFrustumPlane {
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eFrustumPlane_Left = 0,
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eFrustumPlane_Right = 1,
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eFrustumPlane_Bottom = 2,
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eFrustumPlane_Top = 3,
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eFrustumPlane_Near = 4,
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eFrustumPlane_Far = 5,
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eFrustumPlane_LastEnum = 7,
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};
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enum eFrustumCollision {
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eFrustumCollision_Inside,
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eFrustumCollision_Outside,
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eFrustumCollision_Intersect,
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eFrustumCollision_LastEnum
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};
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class cFrustum {
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public:
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cFrustum();
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void SetViewProjMatrix(const cMatrixf &a_mtxProj, const cMatrixf &a_mtxView,
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float afFarPlane, float afNearPlane, float afFOV, float afAspect,
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const cVector3f &avOrigin, bool abInfFarPlane = false);
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cPlanef GetPlane(eFrustumPlane aType);
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eFrustumCollision CollideBoundingVolume(cBoundingVolume *aBV);
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eFrustumCollision CollideFustrumSphere(cBoundingVolume *aBV);
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eFrustumCollision CollideBVSphere(cBoundingVolume *aBV);
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eFrustumCollision CollideBVAABB(cBoundingVolume *aBV);
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/**
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* Checks intersection with a line
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*/
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bool CheckLineIntersection(const cVector3f &avPoint1, const cVector3f &avPoint2);
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/**
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* Checks intersection with a quad mesh.
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* \param apPoints the points of the quad mesh, every 4 points is a face.
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*/
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bool CheckQuadMeshIntersection(tVector3fVec *apPoints);
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bool CheckVolumeIntersection(cShadowVolumeBV *apVolume);
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cSpheref GetBoundingSphere() { return mBoundingSphere; }
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const cBoundingVolume &GetBoundingVolume() { return mBoundingVolume; }
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const cVector3f &GetOrigin();
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cBoundingVolume *GetOriginBV();
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cVector3f GetForward();
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void Draw(iLowLevelGraphics *apLowLevelGraphics);
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private:
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void UpdatePlanes();
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void UpdateSphere();
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void UpdateEndPoints();
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void UpdateBV();
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float mfFarPlane;
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float mfNearPlane;
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float mfAspect;
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float mfFOV;
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bool mbInfFarPlane;
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cVector3f mvOrigin;
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cBoundingVolume mOriginBV;
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cMatrixf m_mtxViewProj;
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cMatrixf m_mtxModelView;
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cPlanef mPlane[6];
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cSpheref mBoundingSphere;
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cBoundingVolume mBoundingVolume;
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cVector3f mvEndPoints[4];
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tVector3fVec mvPoints;
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};
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} // namespace hpl
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#endif // HPL_FRUSTUM_H
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