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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "dgUserConstraint.h"
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#include "dgWorld.h"
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#include "hpl1/engine/libraries/newton/core/dg.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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dgUserConstraint::dgUserConstraint(dgWorld *const world, dgBody *const body0,
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dgBody *const body1, dgInt32 constraintID) : dgBilateralConstraint() {
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// Init();
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// m_lru = 0;
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m_maxDOF = 6;
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// m_jointIsDead___ = false;
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m_enableCollision = false;
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m_constId = dgUnsigned32(dgUnknownConstraintId + constraintID);
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m_body0 = body0;
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m_body1 = body1;
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m_userData = NULL;
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m_destructor = NULL;
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world->AttachConstraint(this, body0, body1);
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}
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dgUserConstraint::~dgUserConstraint() {
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}
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void dgUserConstraint::GetInfo(dgConstraintInfo *const info) const {
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InitInfo(info);
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}
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