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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_)
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#define AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// TODO: reference additional headers your program requires here
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#include "hpl1/engine/libraries/newton/core/dg.h"
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//#define DG_PROFILE_PHYSICS
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#endif
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