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52
engines/hpl1/engine/libraries/newton/physics/dgPhysics.h
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52
engines/hpl1/engine/libraries/newton/physics/dgPhysics.h
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_
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#define AFX_DGPHYSICS_H__EC18C699_D48D_448F_A510_A865B2CC0789__INCLUDED_
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#include "hpl1/engine/libraries/newton/core/dg.h"
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#include "dgBallConstraint.h"
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#include "dgBody.h"
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#include "dgBodyMasterList.h"
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#include "dgCollision.h"
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#include "dgCollisionBVH.h"
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#include "dgCollisionCompoundBreakable.h"
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#include "dgCollisionConvexHull.h"
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#include "dgCollisionEllipse.h"
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#include "dgCollisionHeightField.h"
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#include "dgCollisionMesh.h"
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#include "dgCollisionScene.h"
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#include "dgCollisionUserMesh.h"
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#include "dgConnectorConstraint.h"
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#include "dgConstraint.h"
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#include "dgContact.h"
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#include "dgCorkscrewConstraint.h"
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#include "dgHingeConstraint.h"
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#include "dgMeshEffect.h"
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#include "dgPointToCurveConstraint.h"
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#include "dgSlidingConstraint.h"
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#include "dgUniversalConstraint.h"
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#include "dgUpVectorConstraint.h"
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#include "dgUserConstraint.h"
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#include "dgWorld.h"
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#endif
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