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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#if !defined(AFX_DGBILATERALCONSTRAINT_H__7C9E1F9A_5EC6_48BE_8C9F_FB90132C6619__INCLUDED_)
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#define AFX_DGBILATERALCONSTRAINT_H__7C9E1F9A_5EC6_48BE_8C9F_FB90132C6619__INCLUDED_
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#include "dgConstraint.h"
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class dgBilateralConstraint: public dgConstraint {
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public:
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virtual void SetDestructorCallback(OnConstraintDestroy destructor);
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protected:
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dgBilateralConstraint();
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virtual ~dgBilateralConstraint();
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virtual void Init() {
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NEWTON_ASSERT(0);
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}
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virtual void Remove(dgWorld *world) {
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NEWTON_ASSERT(0);
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}
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virtual bool IsBilateral() const;
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virtual dgFloat32 GetStiffness() const;
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virtual void SetStiffness(dgFloat32 stiffness);
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void SetPivotAndPinDir(const dgVector &pivot, const dgVector &pinDirection);
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void SetPivotAndPinDir(const dgVector &pivot, const dgVector &pinDirection0, const dgVector &pinDirection1);
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dgVector CalculateGlobalMatrixAndAngle(dgMatrix &globalMatrix0, dgMatrix &globalMatrix1) const;
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void CalculateMatrixOffset(const dgVector &pivot, const dgVector &dir, dgMatrix &matrix0, dgMatrix &matrix1);
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virtual void JointAccelerations(const dgJointAccelerationDecriptor ¶ms);
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virtual void JointAccelerationsSimd(const dgJointAccelerationDecriptor ¶ms);
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virtual void JointVelocityCorrection(const dgJointAccelerationDecriptor ¶ms);
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void SetMotorAcceleration(dgInt32 index, dgFloat32 accelration, dgContraintDescritor &desc);
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void SetJacobianDerivative(dgInt32 index, dgContraintDescritor &desc, const dgFloat32 *jacobianA, const dgFloat32 *jacobianB, dgFloat32 *jointForce);
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void CalculatePointDerivative(dgInt32 index, dgContraintDescritor &desc, const dgVector &normalGlobal, const dgPointParam ¶m, dgFloat32 *jointForce);
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void CalculateAngularDerivative(dgInt32 index, dgContraintDescritor &desc, const dgVector &normalGlobal, dgFloat32 stiffness, dgFloat32 jointAngle, dgFloat32 *jointForce);
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dgFloat32 CalculateSpringDamperAcceleration(dgInt32 index, const dgContraintDescritor &desc, dgFloat32 jointAngle, const dgVector &p0Global, const dgVector &p1Global, dgFloat32 springK, dgFloat32 springD);
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dgMatrix m_localMatrix0;
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dgMatrix m_localMatrix1;
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dgFloat32 m_stiffness;
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dgFloat32 m_jointForce[32];
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dgInt32 m_rowIsMotor[32];
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dgFloat32 m_motorAcceleration[32];
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OnConstraintDestroy m_destructor;
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};
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#endif // !defined(AFX_DGBILATERALCONSTRAINT_H__7C9E1F9A_5EC6_48BE_8C9F_FB90132C6619__INCLUDED_)
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