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engines/hpl1/engine/input/Keyboard.h
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95
engines/hpl1/engine/input/Keyboard.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_KEYBOARD_H
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#define HPL_KEYBOARD_H
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#include "common/bitarray.h"
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#include "common/keyboard.h"
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#include "common/queue.h"
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#include "hpl1/engine/input/InputDevice.h"
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#include "hpl1/engine/input/InputTypes.h"
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namespace Common {
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struct Event;
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}
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namespace hpl {
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class LowLevelInput;
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class Keyboard : public iInputDevice {
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public:
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Keyboard(LowLevelInput *);
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/**
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*
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* \param aKey The key to check
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* \return true if pressed else false
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*/
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bool KeyIsDown(Common::KeyCode aKey);
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/**
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* Can be checked many times to see all key presses
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* \return key that is currently pressed. eKey_NONE is no key.
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*/
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Common::KeyState GetKey();
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/**
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*
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* \return If ANY key is pressed
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*/
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bool KeyIsPressed();
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/**
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* \return The current modifiers.
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*/
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int GetModifier();
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/**
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* \todo Implement!
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* \param eKey The key to change to string.
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* \return The name of the key as a string.
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*/
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tString KeyToString(Common::KeyCode eKey);
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/**
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* \todo Implement!
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* \param tString NAme of the key
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* \return enum of the key.
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*/
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Common::KeyCode StringToKey(tString);
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void Update();
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private:
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void processEvent(const Common::Event &ev);
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int _modifiers;
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Common::BitArray _downKeys;
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Common::Queue<Common::KeyState> _pressedKeys;
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LowLevelInput *_lowLevelSystem;
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};
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} // namespace hpl
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#endif // HPL_KEYBOARD_H
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